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pub struct LoadContext<'a> { /* private fields */ }
Expand description

An asynchronous context where an Asset is processed.

The load context is created by the AssetServer to process an asset source after loading its contents into memory. It is then passed to the appropriate AssetLoader based on the file extension of the asset’s path.

An asset source can define one or more assets from a single source path. The main asset is set using LoadContext::set_default_asset and sub-assets are defined with LoadContext::set_labeled_asset.

Implementations

Gets the source path for this load context.

Returns true if the load context contains an asset with the specified label.

Sets the primary asset loaded from the asset source.

Sets a secondary asset loaded from the asset source.

Gets a handle to an asset of type T from its id.

Reads the contents of the file at the specified path through the AssetIo associated with this context.

Generates metadata for the assets managed by this load context.

Gets the asset I/O associated with this load context.

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