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pub fn play_queued_audio_system<Source>(
    audio_output: NonSend<'_, AudioOutput<Source>>,
    audio_sources: Option<Res<'_, Assets<Source>>>,
    audio: ResMut<'_, Audio<Source>>,
    sinks: ResMut<'_, Assets<AudioSink>>
) where
    Source: Asset + Decodable
Expand description

Plays audio currently queued in the Audio resource through the AudioOutput resource