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pub struct EntityMut<'w> { /* private fields */ }
Expand description

A mutable reference to a particular Entity and all of its components

Implementations

Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.

Gets a mutable reference to the component of type T associated with this entity without ensuring there are no other borrows active and without ensuring that the returned reference will stay valid.

Safety
  • The returned reference must never alias a mutable borrow of this component.
  • The returned reference must not be used after this component is moved which may happen from any insert_component, remove_component or despawn operation on this world (non-exhaustive list).

Remove any components in the bundle that the entity has.

Safety

Caller must not modify the world in a way that changes the current entity’s location If the caller does do something that could change the location, self.update_location() must be called before using any other methods in EntityMut

Updates the internal entity location to match the current location in the internal World. This is only needed if the user called EntityMut::world, which enables the location to change.

Gets the component of the given ComponentId from the entity.

You should prefer to use the typed API EntityMut::get where possible and only use this in cases where the actual component types are not known at compile time.

Unlike EntityMut::get, this returns a raw pointer to the component, which is only valid while the EntityMut is alive.

Gets a MutUntyped of the component of the given ComponentId from the entity.

You should prefer to use the typed API EntityMut::get_mut where possible and only use this in cases where the actual component types are not known at compile time.

Unlike EntityMut::get_mut, this returns a raw pointer to the component, which is only valid while the EntityMut is alive.

Trait Implementations

Creates a WorldChildBuilder with the given children built in the given closure

Pushes children to the back of the builder’s children

Inserts children at the given index

Removes the given children

Despawns the provided entity and its children.

Despawns all descendants of the given entity.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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