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Module bevy::render::mesh[]

Structs

The GPU-representation of a Mesh. Consists of a vertex data buffer and an optional index data buffer.

Adds the Mesh as an asset and makes sure that they are extracted and prepared for the GPU.

Enums

The index/vertex buffer info of a GpuMesh.

An array of indices into the VertexAttributeValues for a mesh.

Contains an array where each entry describes a property of a single vertex. Matches the VertexFormats.

Constants

Traits