Module bevy::render::mesh [−]
Structs
The GPU-representation of a Mesh
.
Consists of a vertex data buffer and an optional index data buffer.
Adds the Mesh
as an asset and makes sure that they are extracted and prepared for the GPU.
Enums
The index/vertex buffer info of a GpuMesh
.
An array of indices into the VertexAttributeValues
for a mesh.
Contains an array where each entry describes a property of a single vertex.
Matches the VertexFormats
.