Struct bevy::input::gamepad::GamepadSettings [−]
pub struct GamepadSettings {
pub default_button_settings: ButtonSettings,
pub default_axis_settings: AxisSettings,
pub default_button_axis_settings: ButtonAxisSettings,
pub button_settings: HashMap<GamepadButton, ButtonSettings, RandomState>,
pub axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState>,
pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings, RandomState>,
}
Fields
default_axis_settings: AxisSettings
axis_settings: HashMap<GamepadAxis, AxisSettings, RandomState>
Implementations
impl GamepadSettings
impl GamepadSettings
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
Trait Implementations
impl Debug for GamepadSettings
impl Debug for GamepadSettings
impl Default for GamepadSettings
impl Default for GamepadSettings
pub fn default() -> GamepadSettings
pub fn default() -> GamepadSettings
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for GamepadSettings
impl Send for GamepadSettings
impl Sync for GamepadSettings
impl Unpin for GamepadSettings
impl UnwindSafe for GamepadSettings
Blanket Implementations
Mutably borrows from an owned value. Read more
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