Struct bevy::render::render_phase::DrawState [−]
pub struct DrawState { /* fields omitted */ }
Expand description
Tracks the current TrackedRenderPass
state to ensure draw calls are valid.
Implementations
impl DrawState
impl DrawState
pub fn set_bind_group(
&mut self,
index: usize,
bind_group: BindGroupId,
dynamic_indices: &[u32]
)
pub fn is_bind_group_set(
&self,
index: usize,
bind_group: BindGroupId,
dynamic_indices: &[u32]
) -> bool
pub fn set_vertex_buffer(&mut self, index: usize, buffer: BufferId, offset: u64)
pub fn is_vertex_buffer_set(
&self,
index: usize,
buffer: BufferId,
offset: u64
) -> bool
pub fn set_index_buffer(
&mut self,
buffer: BufferId,
offset: u64,
index_format: IndexFormat
)
pub fn is_index_buffer_set(
&self,
buffer: BufferId,
offset: u64,
index_format: IndexFormat
) -> bool
pub fn is_pipeline_set(&self, pipeline: RenderPipelineId) -> bool
pub fn set_pipeline(&mut self, pipeline: RenderPipelineId)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for DrawState
impl UnwindSafe for DrawState
Blanket Implementations
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pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
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using data from the given World
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