Struct bevy::render::pipeline::ShaderSpecialization[]

pub struct ShaderSpecialization {
    pub shader_defs: HashSet<String, RandomState>,
}

Fields

shader_defs: HashSet<String, RandomState>

Trait Implementations

impl Clone for ShaderSpecialization

impl Debug for ShaderSpecialization

impl Default for ShaderSpecialization

impl<'de> Deserialize<'de> for ShaderSpecialization

impl Eq for ShaderSpecialization

impl GetTypeRegistration for ShaderSpecialization

impl PartialEq<ShaderSpecialization> for ShaderSpecialization

impl Reflect for ShaderSpecialization

impl Serialize for ShaderSpecialization

impl Struct for ShaderSpecialization

impl StructuralEq for ShaderSpecialization

impl StructuralPartialEq for ShaderSpecialization

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Any for T where
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impl<T> From<T> for T[src]

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type Owned = T

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type Error = Infallible

The type returned in the event of a conversion error.

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