Struct bevy::gltf::Gltf [−]
Fields
scenes: Vec<Handle<Scene>, Global>
named_scenes: HashMap<String, Handle<Scene>, RandomState>
meshes: Vec<Handle<GltfMesh>, Global>
named_meshes: HashMap<String, Handle<GltfMesh>, RandomState>
materials: Vec<Handle<StandardMaterial>, Global>
named_materials: HashMap<String, Handle<StandardMaterial>, RandomState>
nodes: Vec<Handle<GltfNode>, Global>
named_nodes: HashMap<String, Handle<GltfNode>, RandomState>
default_scene: Option<Handle<Scene>>
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Gltf
impl Send for Gltf
impl Sync for Gltf
impl Unpin for Gltf
impl UnwindSafe for Gltf
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Asset for T where
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
T: TypeUuid + AssetDynamic + TypeUuidDynamic,
impl<T> AssetDynamic for T where
T: Send + Sync + 'static + TypeUuidDynamic,
T: Send + Sync + 'static + TypeUuidDynamic,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> Downcast<T> for T
impl<T> DowncastSync for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
pub fn in_current_span(self) -> Instrumented<Self>ⓘNotable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
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Notable traits for Instrumented<T>
impl<T> Future for Instrumented<T> where
T: Future, type Output = <T as Future>::Output;
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> TypeUuidDynamic for T where
T: TypeUuid,
T: TypeUuid,
impl<T> Upcast<T> for T
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,