[][src]Struct bevy::prelude::Texture

pub struct Texture {
    pub data: Vec<u8>,
    pub size: Vec2,
    pub format: TextureFormat,
}

Fields

data: Vec<u8>size: Vec2format: TextureFormat

Implementations

impl Texture[src]

pub fn new(size: Vec2, data: Vec<u8>, format: TextureFormat) -> Texture[src]

pub fn new_fill(size: Vec2, pixel: &[u8], format: TextureFormat) -> Texture[src]

pub fn aspect(&self) -> f32[src]

pub fn resize(&mut self, size: Vec2)[src]

pub fn texture_resource_system(
    state: ResMut<'_, TextureResourceSystemState>,
    render_resource_context: Res<'_, Box<dyn RenderResourceContext + 'static>>,
    textures: Res<'_, Assets<Texture>>,
    texture_events: Res<'_, Events<AssetEvent<Texture>>>
)
[src]

Trait Implementations

impl Clone for Texture[src]

impl Default for Texture[src]

Auto Trait Implementations

impl RefUnwindSafe for Texture

impl Send for Texture

impl Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,