[][src]Struct bevy::prelude::Shader

pub struct Shader {
    pub source: ShaderSource,
    pub stage: ShaderStage,
}

A shader, as defined by its ShaderSource and ShaderStage

Fields

source: ShaderSourcestage: ShaderStage

Implementations

impl Shader[src]

pub fn new(stage: ShaderStage, source: ShaderSource) -> Shader[src]

pub fn from_glsl(stage: ShaderStage, glsl: &str) -> Shader[src]

pub fn get_spirv(&self, macros: Option<&[String]>) -> Vec<u32>[src]

pub fn get_spirv_shader(&self, macros: Option<&[String]>) -> Shader[src]

pub fn reflect_layout(
    &self,
    enforce_bevy_conventions: bool
) -> Option<ShaderLayout>
[src]

Trait Implementations

impl Clone for Shader[src]

impl Debug for Shader[src]

Auto Trait Implementations

impl RefUnwindSafe for Shader

impl Send for Shader

impl Sync for Shader

impl Unpin for Shader

impl UnwindSafe for Shader

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,