[][src]Enum bevy::prelude::GamepadButtonType

pub enum GamepadButtonType {
    South,
    East,
    North,
    West,
    C,
    Z,
    LeftTrigger,
    LeftTrigger2,
    RightTrigger,
    RightTrigger2,
    Select,
    Start,
    Mode,
    LeftThumb,
    RightThumb,
    DPadUp,
    DPadDown,
    DPadLeft,
    DPadRight,
}

Variants

South
East
North
West
C
Z
LeftTrigger
LeftTrigger2
RightTrigger
RightTrigger2
Select
Start
Mode
LeftThumb
RightThumb
DPadUp
DPadDown
DPadLeft
DPadRight

Trait Implementations

impl Clone for GamepadButtonType[src]

impl Copy for GamepadButtonType[src]

impl Debug for GamepadButtonType[src]

impl Eq for GamepadButtonType[src]

impl Hash for GamepadButtonType[src]

impl PartialEq<GamepadButtonType> for GamepadButtonType[src]

impl StructuralEq for GamepadButtonType[src]

impl StructuralPartialEq for GamepadButtonType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash

impl<T> CloneAny for T where
    T: Clone + Any

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    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

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    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Key for T where
    T: 'static + Clone + Eq + Hash
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    V: MultiLane<T>,