Function bevy::ui::extract_uinodes

source ·
pub fn extract_uinodes(
    commands: Commands<'_, '_>,
    extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
    default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
    uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &Node, &GlobalTransform, &BackgroundColor, Option<&UiImage>, &ViewVisibility, Option<&CalculatedClip>, Option<&TextureAtlas>, Option<&TargetCamera>, Option<&ComputedTextureSlices>)>>
)