Struct bevy::sprite::MeshFlags

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pub struct MeshFlags(/* private fields */);

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impl MeshFlags

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pub const NONE: MeshFlags = _

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pub const UNINITIALIZED: MeshFlags = _

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impl MeshFlags

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pub const fn empty() -> MeshFlags

Get a flags value with all bits unset.

Examples found in repository?
examples/2d/mesh2d_manual.rs (line 333)
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pub fn extract_colored_mesh2d(
    mut commands: Commands,
    mut previous_len: Local<usize>,
    // When extracting, you must use `Extract` to mark the `SystemParam`s
    // which should be taken from the main world.
    query: Extract<
        Query<(Entity, &ViewVisibility, &GlobalTransform, &Mesh2dHandle), With<ColoredMesh2d>>,
    >,
    mut render_mesh_instances: ResMut<RenderMesh2dInstances>,
) {
    let mut values = Vec::with_capacity(*previous_len);
    for (entity, view_visibility, transform, handle) in &query {
        if !view_visibility.get() {
            continue;
        }

        let transforms = Mesh2dTransforms {
            transform: (&transform.affine()).into(),
            flags: MeshFlags::empty().bits(),
        };

        values.push((entity, ColoredMesh2d));
        render_mesh_instances.insert(
            entity,
            RenderMesh2dInstance {
                mesh_asset_id: handle.0.id(),
                transforms,
                material_bind_group_id: Material2dBindGroupId::default(),
                automatic_batching: false,
            },
        );
    }
    *previous_len = values.len();
    commands.insert_or_spawn_batch(values);
}
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pub const fn all() -> MeshFlags

Get a flags value with all known bits set.

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pub const fn bits(&self) -> u32

Get the underlying bits value.

The returned value is exactly the bits set in this flags value.

Examples found in repository?
examples/2d/mesh2d_manual.rs (line 333)
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pub fn extract_colored_mesh2d(
    mut commands: Commands,
    mut previous_len: Local<usize>,
    // When extracting, you must use `Extract` to mark the `SystemParam`s
    // which should be taken from the main world.
    query: Extract<
        Query<(Entity, &ViewVisibility, &GlobalTransform, &Mesh2dHandle), With<ColoredMesh2d>>,
    >,
    mut render_mesh_instances: ResMut<RenderMesh2dInstances>,
) {
    let mut values = Vec::with_capacity(*previous_len);
    for (entity, view_visibility, transform, handle) in &query {
        if !view_visibility.get() {
            continue;
        }

        let transforms = Mesh2dTransforms {
            transform: (&transform.affine()).into(),
            flags: MeshFlags::empty().bits(),
        };

        values.push((entity, ColoredMesh2d));
        render_mesh_instances.insert(
            entity,
            RenderMesh2dInstance {
                mesh_asset_id: handle.0.id(),
                transforms,
                material_bind_group_id: Material2dBindGroupId::default(),
                automatic_batching: false,
            },
        );
    }
    *previous_len = values.len();
    commands.insert_or_spawn_batch(values);
}
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pub const fn from_bits(bits: u32) -> Option<MeshFlags>

Convert from a bits value.

This method will return None if any unknown bits are set.

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pub const fn from_bits_truncate(bits: u32) -> MeshFlags

Convert from a bits value, unsetting any unknown bits.

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pub const fn from_bits_retain(bits: u32) -> MeshFlags

Convert from a bits value exactly.

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pub fn from_name(name: &str) -> Option<MeshFlags>

Get a flags value with the bits of a flag with the given name set.

This method will return None if name is empty or doesn’t correspond to any named flag.

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pub const fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.

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pub const fn is_all(&self) -> bool

Whether all known bits in this flags value are set.

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pub const fn intersects(&self, other: MeshFlags) -> bool

Whether any set bits in a source flags value are also set in a target flags value.

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pub const fn contains(&self, other: MeshFlags) -> bool

Whether all set bits in a source flags value are also set in a target flags value.

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pub fn insert(&mut self, other: MeshFlags)

The bitwise or (|) of the bits in two flags values.

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pub fn remove(&mut self, other: MeshFlags)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. remove won’t truncate other, but the ! operator will.

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pub fn toggle(&mut self, other: MeshFlags)

The bitwise exclusive-or (^) of the bits in two flags values.

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pub fn set(&mut self, other: MeshFlags, value: bool)

Call insert when value is true or remove when value is false.

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pub const fn intersection(self, other: MeshFlags) -> MeshFlags

The bitwise and (&) of the bits in two flags values.

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pub const fn union(self, other: MeshFlags) -> MeshFlags

The bitwise or (|) of the bits in two flags values.

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pub const fn difference(self, other: MeshFlags) -> MeshFlags

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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pub const fn symmetric_difference(self, other: MeshFlags) -> MeshFlags

The bitwise exclusive-or (^) of the bits in two flags values.

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pub const fn complement(self) -> MeshFlags

The bitwise negation (!) of the bits in a flags value, truncating the result.

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impl MeshFlags

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pub const fn iter(&self) -> Iter<MeshFlags>

Yield a set of contained flags values.

Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.

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pub const fn iter_names(&self) -> IterNames<MeshFlags>

Yield a set of contained named flags values.

This method is like iter, except only yields bits in contained named flags. Any unknown bits, or bits not corresponding to a contained flag will not be yielded.

Trait Implementations§

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impl Binary for MeshFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl BitAnd for MeshFlags

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fn bitand(self, other: MeshFlags) -> MeshFlags

The bitwise and (&) of the bits in two flags values.

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type Output = MeshFlags

The resulting type after applying the & operator.
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impl BitAndAssign for MeshFlags

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fn bitand_assign(&mut self, other: MeshFlags)

The bitwise and (&) of the bits in two flags values.

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impl BitOr for MeshFlags

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fn bitor(self, other: MeshFlags) -> MeshFlags

The bitwise or (|) of the bits in two flags values.

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type Output = MeshFlags

The resulting type after applying the | operator.
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impl BitOrAssign for MeshFlags

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fn bitor_assign(&mut self, other: MeshFlags)

The bitwise or (|) of the bits in two flags values.

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impl BitXor for MeshFlags

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fn bitxor(self, other: MeshFlags) -> MeshFlags

The bitwise exclusive-or (^) of the bits in two flags values.

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type Output = MeshFlags

The resulting type after applying the ^ operator.
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impl BitXorAssign for MeshFlags

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fn bitxor_assign(&mut self, other: MeshFlags)

The bitwise exclusive-or (^) of the bits in two flags values.

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impl Extend<MeshFlags> for MeshFlags

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fn extend<T>(&mut self, iterator: T)
where T: IntoIterator<Item = MeshFlags>,

The bitwise or (|) of the bits in each flags value.

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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Flags for MeshFlags

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const FLAGS: &'static [Flag<MeshFlags>] = _

The set of defined flags.
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type Bits = u32

The underlying bits type.
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fn bits(&self) -> u32

Get the underlying bits value. Read more
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fn from_bits_retain(bits: u32) -> MeshFlags

Convert from a bits value exactly.
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fn empty() -> Self

Get a flags value with all bits unset.
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fn all() -> Self

Get a flags value with all known bits set.
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fn from_bits(bits: Self::Bits) -> Option<Self>

Convert from a bits value. Read more
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fn from_bits_truncate(bits: Self::Bits) -> Self

Convert from a bits value, unsetting any unknown bits.
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fn from_name(name: &str) -> Option<Self>

Get a flags value with the bits of a flag with the given name set. Read more
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fn iter(&self) -> Iter<Self>

Yield a set of contained flags values. Read more
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fn iter_names(&self) -> IterNames<Self>

Yield a set of contained named flags values. Read more
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fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.
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fn is_all(&self) -> bool

Whether all known bits in this flags value are set.
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fn intersects(&self, other: Self) -> bool
where Self: Sized,

Whether any set bits in a source flags value are also set in a target flags value.
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fn contains(&self, other: Self) -> bool
where Self: Sized,

Whether all set bits in a source flags value are also set in a target flags value.
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fn insert(&mut self, other: Self)
where Self: Sized,

The bitwise or (|) of the bits in two flags values.
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fn remove(&mut self, other: Self)
where Self: Sized,

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn toggle(&mut self, other: Self)
where Self: Sized,

The bitwise exclusive-or (^) of the bits in two flags values.
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fn set(&mut self, other: Self, value: bool)
where Self: Sized,

Call Flags::insert when value is true or Flags::remove when value is false.
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fn intersection(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.
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fn union(self, other: Self) -> Self

The bitwise or (|) of the bits in two flags values.
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fn difference(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn symmetric_difference(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.
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fn complement(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.
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impl FromIterator<MeshFlags> for MeshFlags

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fn from_iter<T>(iterator: T) -> MeshFlags
where T: IntoIterator<Item = MeshFlags>,

The bitwise or (|) of the bits in each flags value.

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impl IntoIterator for MeshFlags

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type Item = MeshFlags

The type of the elements being iterated over.
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type IntoIter = Iter<MeshFlags>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> <MeshFlags as IntoIterator>::IntoIter

Creates an iterator from a value. Read more
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impl LowerHex for MeshFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl Not for MeshFlags

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fn not(self) -> MeshFlags

The bitwise negation (!) of the bits in a flags value, truncating the result.

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type Output = MeshFlags

The resulting type after applying the ! operator.
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impl Octal for MeshFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.
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impl Sub for MeshFlags

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fn sub(self, other: MeshFlags) -> MeshFlags

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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type Output = MeshFlags

The resulting type after applying the - operator.
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impl SubAssign for MeshFlags

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fn sub_assign(&mut self, other: MeshFlags)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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impl UpperHex for MeshFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter.

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