pub struct DefaultOpaqueRendererMethod(/* private fields */);
Expand description

Default render method used for opaque materials.

Implementations§

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impl DefaultOpaqueRendererMethod

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pub fn forward() -> DefaultOpaqueRendererMethod

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pub fn deferred() -> DefaultOpaqueRendererMethod

Examples found in repository?
examples/3d/deferred_rendering.rs (line 20)
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fn main() {
    App::new()
        .insert_resource(Msaa::Off)
        .insert_resource(DefaultOpaqueRendererMethod::deferred())
        .insert_resource(DirectionalLightShadowMap { size: 4096 })
        .add_plugins(DefaultPlugins)
        .insert_resource(Normal(None))
        .insert_resource(Pause(true))
        .add_systems(Startup, (setup, setup_parallax))
        .add_systems(
            Update,
            (animate_light_direction, switch_mode, spin, update_normal),
        )
        .run();
}
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pub fn set_to_forward(&mut self)

Examples found in repository?
examples/3d/deferred_rendering.rs (line 364)
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fn switch_mode(
    mut text: Query<&mut Text>,
    mut commands: Commands,
    keys: Res<ButtonInput<KeyCode>>,
    mut default_opaque_renderer_method: ResMut<DefaultOpaqueRendererMethod>,
    mut materials: ResMut<Assets<StandardMaterial>>,
    cameras: Query<Entity, With<Camera>>,
    mut pause: ResMut<Pause>,
    mut hide_ui: Local<bool>,
    mut mode: Local<DefaultRenderMode>,
) {
    let mut text = text.single_mut();
    let text = &mut text.sections[0].value;

    text.clear();

    if keys.just_pressed(KeyCode::Space) {
        pause.0 = !pause.0;
    }

    if keys.just_pressed(KeyCode::Digit1) {
        *mode = DefaultRenderMode::Deferred;
        default_opaque_renderer_method.set_to_deferred();
        println!("DefaultOpaqueRendererMethod: Deferred");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).remove::<NormalPrepass>();
            commands.entity(camera).insert(DepthPrepass);
            commands.entity(camera).insert(MotionVectorPrepass);
            commands.entity(camera).insert(DeferredPrepass);
        }
    }
    if keys.just_pressed(KeyCode::Digit2) {
        *mode = DefaultRenderMode::Forward;
        default_opaque_renderer_method.set_to_forward();
        println!("DefaultOpaqueRendererMethod: Forward");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).remove::<NormalPrepass>();
            commands.entity(camera).remove::<DepthPrepass>();
            commands.entity(camera).remove::<MotionVectorPrepass>();
            commands.entity(camera).remove::<DeferredPrepass>();
        }
    }
    if keys.just_pressed(KeyCode::Digit3) {
        *mode = DefaultRenderMode::ForwardPrepass;
        default_opaque_renderer_method.set_to_forward();
        println!("DefaultOpaqueRendererMethod: Forward + Prepass");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).insert(NormalPrepass);
            commands.entity(camera).insert(DepthPrepass);
            commands.entity(camera).insert(MotionVectorPrepass);
            commands.entity(camera).remove::<DeferredPrepass>();
        }
    }

    if keys.just_pressed(KeyCode::KeyH) {
        *hide_ui = !*hide_ui;
    }

    if !*hide_ui {
        text.push_str("(H) Hide UI\n");
        text.push_str("(Space) Play/Pause\n\n");
        text.push_str("Rendering Method:\n");

        text.push_str(&format!(
            "(1) {} Deferred\n",
            if let DefaultRenderMode::Deferred = *mode {
                ">"
            } else {
                ""
            }
        ));
        text.push_str(&format!(
            "(2) {} Forward\n",
            if let DefaultRenderMode::Forward = *mode {
                ">"
            } else {
                ""
            }
        ));
        text.push_str(&format!(
            "(3) {} Forward + Prepass\n",
            if let DefaultRenderMode::ForwardPrepass = *mode {
                ">"
            } else {
                ""
            }
        ));
    }
}
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pub fn set_to_deferred(&mut self)

Examples found in repository?
examples/3d/deferred_rendering.rs (line 352)
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fn switch_mode(
    mut text: Query<&mut Text>,
    mut commands: Commands,
    keys: Res<ButtonInput<KeyCode>>,
    mut default_opaque_renderer_method: ResMut<DefaultOpaqueRendererMethod>,
    mut materials: ResMut<Assets<StandardMaterial>>,
    cameras: Query<Entity, With<Camera>>,
    mut pause: ResMut<Pause>,
    mut hide_ui: Local<bool>,
    mut mode: Local<DefaultRenderMode>,
) {
    let mut text = text.single_mut();
    let text = &mut text.sections[0].value;

    text.clear();

    if keys.just_pressed(KeyCode::Space) {
        pause.0 = !pause.0;
    }

    if keys.just_pressed(KeyCode::Digit1) {
        *mode = DefaultRenderMode::Deferred;
        default_opaque_renderer_method.set_to_deferred();
        println!("DefaultOpaqueRendererMethod: Deferred");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).remove::<NormalPrepass>();
            commands.entity(camera).insert(DepthPrepass);
            commands.entity(camera).insert(MotionVectorPrepass);
            commands.entity(camera).insert(DeferredPrepass);
        }
    }
    if keys.just_pressed(KeyCode::Digit2) {
        *mode = DefaultRenderMode::Forward;
        default_opaque_renderer_method.set_to_forward();
        println!("DefaultOpaqueRendererMethod: Forward");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).remove::<NormalPrepass>();
            commands.entity(camera).remove::<DepthPrepass>();
            commands.entity(camera).remove::<MotionVectorPrepass>();
            commands.entity(camera).remove::<DeferredPrepass>();
        }
    }
    if keys.just_pressed(KeyCode::Digit3) {
        *mode = DefaultRenderMode::ForwardPrepass;
        default_opaque_renderer_method.set_to_forward();
        println!("DefaultOpaqueRendererMethod: Forward + Prepass");
        for _ in materials.iter_mut() {}
        for camera in &cameras {
            commands.entity(camera).insert(NormalPrepass);
            commands.entity(camera).insert(DepthPrepass);
            commands.entity(camera).insert(MotionVectorPrepass);
            commands.entity(camera).remove::<DeferredPrepass>();
        }
    }

    if keys.just_pressed(KeyCode::KeyH) {
        *hide_ui = !*hide_ui;
    }

    if !*hide_ui {
        text.push_str("(H) Hide UI\n");
        text.push_str("(Space) Play/Pause\n\n");
        text.push_str("Rendering Method:\n");

        text.push_str(&format!(
            "(1) {} Deferred\n",
            if let DefaultRenderMode::Deferred = *mode {
                ">"
            } else {
                ""
            }
        ));
        text.push_str(&format!(
            "(2) {} Forward\n",
            if let DefaultRenderMode::Forward = *mode {
                ">"
            } else {
                ""
            }
        ));
        text.push_str(&format!(
            "(3) {} Forward + Prepass\n",
            if let DefaultRenderMode::ForwardPrepass = *mode {
                ">"
            } else {
                ""
            }
        ));
    }
}

Trait Implementations§

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impl Clone for DefaultOpaqueRendererMethod

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fn clone(&self) -> DefaultOpaqueRendererMethod

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DefaultOpaqueRendererMethod

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for DefaultOpaqueRendererMethod

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fn default() -> DefaultOpaqueRendererMethod

Returns the “default value” for a type. Read more
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impl ExtractResource for DefaultOpaqueRendererMethod

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type Source = DefaultOpaqueRendererMethod

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fn extract_resource( source: &<DefaultOpaqueRendererMethod as ExtractResource>::Source ) -> DefaultOpaqueRendererMethod

Defines how the resource is transferred into the “render world”.
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impl FromReflect for DefaultOpaqueRendererMethod

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fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<DefaultOpaqueRendererMethod>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for DefaultOpaqueRendererMethod

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impl Reflect for DefaultOpaqueRendererMethod

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<DefaultOpaqueRendererMethod>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<DefaultOpaqueRendererMethod>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<DefaultOpaqueRendererMethod>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl TupleStruct for DefaultOpaqueRendererMethod

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fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn clone_dynamic(&self) -> DynamicTupleStruct

Clones the struct into a DynamicTupleStruct.
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impl TypePath for DefaultOpaqueRendererMethod

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for DefaultOpaqueRendererMethod

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Resource for DefaultOpaqueRendererMethod

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn borrow(&self) -> &T

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