Struct bevy::gizmos::circles::EllipseBuilder
source · pub struct EllipseBuilder<'a, 'w, 's, T>where
T: GizmoConfigGroup,{ /* private fields */ }
Expand description
A builder returned by Gizmos::ellipse
.
Implementations§
source§impl<T> EllipseBuilder<'_, '_, '_, T>where
T: GizmoConfigGroup,
impl<T> EllipseBuilder<'_, '_, '_, T>where
T: GizmoConfigGroup,
sourcepub fn segments(self, segments: usize) -> EllipseBuilder<'_, '_, '_, T>
pub fn segments(self, segments: usize) -> EllipseBuilder<'_, '_, '_, T>
Set the number of line-segments for this ellipse.
Examples found in repository?
examples/3d/3d_gizmos.rs (line 125)
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fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
gizmos.cuboid(
Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
Color::BLACK,
);
gizmos.rect(
Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
Quat::from_rotation_y(PI / 2.),
Vec2::splat(2.),
Color::GREEN,
);
my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, Color::RED);
for y in [0., 0.5, 1.] {
gizmos.ray(
Vec3::new(1., y, 0.),
Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
Color::BLUE,
);
}
my_gizmos
.arc_3d(
180.0_f32.to_radians(),
0.2,
Vec3::ONE,
Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
Color::ORANGE,
)
.segments(10);
// Circles have 32 line-segments by default.
my_gizmos.circle(Vec3::ZERO, Direction3d::Y, 3., Color::BLACK);
// You may want to increase this for larger circles or spheres.
my_gizmos
.circle(Vec3::ZERO, Direction3d::Y, 3.1, Color::NAVY)
.segments(64);
my_gizmos
.sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, Color::BLACK)
.circle_segments(64);
gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, Color::YELLOW);
}
Trait Implementations§
source§impl<T> Drop for EllipseBuilder<'_, '_, '_, T>where
T: GizmoConfigGroup,
impl<T> Drop for EllipseBuilder<'_, '_, '_, T>where
T: GizmoConfigGroup,
Auto Trait Implementations§
impl<'a, 'w, 's, T> Freeze for EllipseBuilder<'a, 'w, 's, T>
impl<'a, 'w, 's, T> RefUnwindSafe for EllipseBuilder<'a, 'w, 's, T>where
T: Default + TypePath + Reflect + Sync + Send + Any + DynamicTypePath + 'static + RefUnwindSafe,
impl<'a, 'w, 's, T> Send for EllipseBuilder<'a, 'w, 's, T>
impl<'a, 'w, 's, T> Sync for EllipseBuilder<'a, 'w, 's, T>
impl<'a, 'w, 's, T> Unpin for EllipseBuilder<'a, 'w, 's, T>
impl<'a, 'w, 's, T> !UnwindSafe for EllipseBuilder<'a, 'w, 's, T>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.