Struct bevy::core_pipeline::prepass::Opaque3dPrepass
source · pub struct Opaque3dPrepass {
pub entity: Entity,
pub asset_id: AssetId<Mesh>,
pub pipeline_id: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub batch_range: Range<u32>,
pub dynamic_offset: Option<NonMaxU32>,
}
Expand description
Opaque phase of the 3D prepass.
Sorted front-to-back by the z-distance in front of the camera.
Used to render all 3D meshes with materials that have no transparency.
Fields§
§entity: Entity
§asset_id: AssetId<Mesh>
§pipeline_id: CachedRenderPipelineId
§draw_function: DrawFunctionId
§batch_range: Range<u32>
§dynamic_offset: Option<NonMaxU32>
Trait Implementations§
source§impl CachedRenderPipelinePhaseItem for Opaque3dPrepass
impl CachedRenderPipelinePhaseItem for Opaque3dPrepass
source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.source§impl PhaseItem for Opaque3dPrepass
impl PhaseItem for Opaque3dPrepass
§type SortKey = (usize, AssetId<Mesh>)
type SortKey = (usize, AssetId<Mesh>)
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the
ViewRangefinder3d
,
based on the view-space Z
value of the corresponding view matrix.source§fn sort_key(&self) -> <Opaque3dPrepass as PhaseItem>::SortKey
fn sort_key(&self) -> <Opaque3dPrepass as PhaseItem>::SortKey
Determines the order in which the items are drawn.
source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.source§fn sort(items: &mut [Opaque3dPrepass])
fn sort(items: &mut [Opaque3dPrepass])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like
slice::sort_by_key
.
In almost all other cases, this should not be altered from the default,
which uses a unstable sort, as this provides the best balance of CPU and GPU
performance. Read moresource§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
fn dynamic_offset(&self) -> Option<NonMaxU32>
fn dynamic_offset_mut(&mut self) -> &mut Option<NonMaxU32>
source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem
should be subjected to automatic batching. (Default: true
)Auto Trait Implementations§
impl Freeze for Opaque3dPrepass
impl RefUnwindSafe for Opaque3dPrepass
impl Send for Opaque3dPrepass
impl Sync for Opaque3dPrepass
impl Unpin for Opaque3dPrepass
impl UnwindSafe for Opaque3dPrepass
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.