Struct bevy::scene::prelude::Scene

pub struct Scene {
    pub world: World,
}
Expand description

To spawn a scene, you can use either:

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§world: World

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impl Scene

pub fn new(world: World) -> Scene

pub fn from_dynamic_scene( dynamic_scene: &DynamicScene, type_registry: &AppTypeRegistry ) -> Result<Scene, SceneSpawnError>

Create a new scene from a given dynamic scene.

pub fn clone_with( &self, type_registry: &AppTypeRegistry ) -> Result<Scene, SceneSpawnError>

Clone the scene.

This method will return a SceneSpawnError if a type either is not registered in the provided AppTypeRegistry or doesn’t reflect the Component trait.

pub fn write_to_world_with( &self, world: &mut World, type_registry: &AppTypeRegistry ) -> Result<InstanceInfo, SceneSpawnError>

Write the entities and their corresponding components to the given world.

This method will return a SceneSpawnError if a type either is not registered in the provided AppTypeRegistry or doesn’t reflect the Component trait.

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impl Debug for Scene

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl TypeUuid for Scene

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const TYPE_UUID: Uuid = bevy_reflect::Uuid::from_bytes([193, 86, 80, 60, 237, 217, 78, 199, 141, 51, 218, 179, 146, 223, 3, 205])

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impl !RefUnwindSafe for Scene

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impl Send for Scene

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impl Sync for Scene

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impl Unpin for Scene

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impl UnwindSafe for Scene

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn to_sample_(self) -> U

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeUuidDynamic for Twhere T: TypeUuid,

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fn type_uuid(&self) -> Uuid

Returns the UUID associated with this value’s type.

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fn type_name(&self) -> &'static str

Returns the type name of this value’s type.

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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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