pub fn prepare_assets<R>(
    extracted_assets: ResMut<'_, ExtractedAssets<R>>,
    render_assets: ResMut<'_, RenderAssets<R>>,
    prepare_next_frame: ResMut<'_, PrepareNextFrameAssets<R>>,
    param: StaticSystemParam<'_, '_, <R as RenderAsset>::Param>
)where
    R: RenderAsset,
Expand description

This system prepares all assets of the corresponding RenderAsset type which where extracted this frame for the GPU.