Struct bevy::render::camera::ExtractedCamera
pub struct ExtractedCamera {
pub target: Option<NormalizedRenderTarget>,
pub physical_viewport_size: Option<UVec2>,
pub physical_target_size: Option<UVec2>,
pub viewport: Option<Viewport>,
pub render_graph: Cow<'static, str>,
pub order: isize,
pub output_mode: CameraOutputMode,
pub msaa_writeback: bool,
pub sorted_camera_index_for_target: usize,
}
Fields§
§target: Option<NormalizedRenderTarget>
§physical_viewport_size: Option<UVec2>
§physical_target_size: Option<UVec2>
§viewport: Option<Viewport>
§render_graph: Cow<'static, str>
§order: isize
§output_mode: CameraOutputMode
§msaa_writeback: bool
§sorted_camera_index_for_target: usize
Trait Implementations§
§impl Component for ExtractedCamerawhere
ExtractedCamera: Send + Sync + 'static,
impl Component for ExtractedCamerawhere ExtractedCamera: Send + Sync + 'static,
type Storage = TableStorage
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedCamera
impl Send for ExtractedCamera
impl Sync for ExtractedCamera
impl Unpin for ExtractedCamera
impl UnwindSafe for ExtractedCamera
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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