pub struct Column { /* private fields */ }
Implementations§
§impl Column
impl Column
pub fn item_layout(&self) -> Layout
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn get_data_ptr(&self) -> Ptr<'_, Aligned>
pub unsafe fn get_data_slice<T>(&self) -> &[UnsafeCell<T>]
pub unsafe fn get_data_slice<T>(&self) -> &[UnsafeCell<T>]
Safety
The type T
must be the type of the items in this column.
pub fn get_added_ticks_slice(&self) -> &[UnsafeCell<Tick>]
pub fn get_changed_ticks_slice(&self) -> &[UnsafeCell<Tick>]
pub fn get(&self, row: TableRow) -> Option<(Ptr<'_, Aligned>, TickCells<'_>)>
pub fn get_data(&self, row: TableRow) -> Option<Ptr<'_, Aligned>>
pub unsafe fn get_data_unchecked(&self, row: TableRow) -> Ptr<'_, Aligned>
pub unsafe fn get_data_unchecked(&self, row: TableRow) -> Ptr<'_, Aligned>
Safety
- index must be in-bounds
- no other reference to the data of the same row can exist at the same time
pub fn get_data_mut(&mut self, row: TableRow) -> Option<PtrMut<'_, Aligned>>
pub fn get_added_ticks(&self, row: TableRow) -> Option<&UnsafeCell<Tick>>
pub fn get_changed_ticks(&self, row: TableRow) -> Option<&UnsafeCell<Tick>>
pub fn get_ticks(&self, row: TableRow) -> Option<ComponentTicks>
pub unsafe fn get_added_ticks_unchecked(
&self,
row: TableRow
) -> &UnsafeCell<Tick>
pub unsafe fn get_added_ticks_unchecked( &self, row: TableRow ) -> &UnsafeCell<Tick>
Safety
index must be in-bounds
pub unsafe fn get_changed_ticks_unchecked(
&self,
row: TableRow
) -> &UnsafeCell<Tick>
pub unsafe fn get_changed_ticks_unchecked( &self, row: TableRow ) -> &UnsafeCell<Tick>
Safety
index must be in-bounds
pub unsafe fn get_ticks_unchecked(&self, row: TableRow) -> ComponentTicks
pub unsafe fn get_ticks_unchecked(&self, row: TableRow) -> ComponentTicks
Safety
index must be in-bounds
pub fn clear(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Column
impl !Send for Column
impl !Sync for Column
impl Unpin for Column
impl UnwindSafe for Column
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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