Struct bevy::core_pipeline::msaa_writeback::MsaaWritebackPlugin
pub struct MsaaWritebackPlugin;
Expand description
This enables “msaa writeback” support for the core_2d
and core_3d
pipelines, which can be enabled on cameras
using bevy_render::camera::Camera::msaa_writeback
. See the docs on that field for more information.
Trait Implementations§
§impl Plugin for MsaaWritebackPlugin
impl Plugin for MsaaWritebackPlugin
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for MsaaWritebackPlugin
impl Send for MsaaWritebackPlugin
impl Sync for MsaaWritebackPlugin
impl Unpin for MsaaWritebackPlugin
impl UnwindSafe for MsaaWritebackPlugin
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
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