Struct bevy::asset::SourceInfo
pub struct SourceInfo {
pub meta: Option<SourceMeta>,
pub path: PathBuf,
pub asset_types: HashMap<LabelId, Uuid, RandomState, Global>,
pub load_state: LoadState,
pub committed_assets: HashSet<LabelId, RandomState, Global>,
pub version: usize,
}
Expand description
Information about an asset source, such as its path, load state and asset metadata.
Fields§
§meta: Option<SourceMeta>
Metadata for the source.
path: PathBuf
The path of the source.
asset_types: HashMap<LabelId, Uuid, RandomState, Global>
A map of assets and their type identifiers.
load_state: LoadState
The load state of the source.
committed_assets: HashSet<LabelId, RandomState, Global>
A collection to track which assets were sent to their asset storages.
version: usize
Current version of the source.
Implementations§
§impl SourceInfo
impl SourceInfo
Trait Implementations§
§impl Clone for SourceInfo
impl Clone for SourceInfo
§fn clone(&self) -> SourceInfo
fn clone(&self) -> SourceInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for SourceInfo
impl Send for SourceInfo
impl Sync for SourceInfo
impl Unpin for SourceInfo
impl UnwindSafe for SourceInfo
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.