Enum bevy::render::render_resource::LoadOp
pub enum LoadOp<V> {
Clear(V),
Load,
}
Expand description
Operation to perform to the output attachment at the start of a render pass.
The render target must be cleared at least once before its content is loaded.
Corresponds to WebGPU GPULoadOp
.
Variants§
Trait Implementations§
§impl From<Camera3dDepthLoadOp> for LoadOp<f32>
impl From<Camera3dDepthLoadOp> for LoadOp<f32>
§fn from(config: Camera3dDepthLoadOp) -> LoadOp<f32>
fn from(config: Camera3dDepthLoadOp) -> LoadOp<f32>
Converts to this type from the input type.
impl<V> Copy for LoadOp<V>where V: Copy,
impl<V> Eq for LoadOp<V>where V: Eq,
impl<V> StructuralEq for LoadOp<V>
impl<V> StructuralPartialEq for LoadOp<V>
Auto Trait Implementations§
impl<V> RefUnwindSafe for LoadOp<V>where V: RefUnwindSafe,
impl<V> Send for LoadOp<V>where V: Send,
impl<V> Sync for LoadOp<V>where V: Sync,
impl<V> Unpin for LoadOp<V>where V: Unpin,
impl<V> UnwindSafe for LoadOp<V>where V: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World