Struct bevy::ui::UiRect

pub struct UiRect {
    pub left: Val,
    pub right: Val,
    pub top: Val,
    pub bottom: Val,
}
Expand description

A type which is commonly used to define positions, margins, paddings and borders.

Examples

Position

A position is used to determine where to place a UI element.

let position = UiRect {
    left: Val::Px(100.0),
    top: Val::Px(50.0),
    ..default()
};

If you define opposite sides of the position, the size of the UI element will automatically be calculated if not explicitly specified. This means that if you have a Size that uses Val::Undefined as a width and height, the size would be determined by the window size and the values specified in the position.

let position = UiRect {
    left: Val::Px(100.0),
    right: Val::Px(200.0),
    top: Val::Px(300.0),
    bottom: Val::Px(400.0),
};

To determine the width of the UI element you have to take the width of the window and subtract it by the left and right values of the position. To determine the height of the UI element you have to take the height of the window and subtract it by the top and bottom values of the position. If we had a window with a width and height of 1000px, the UI element declared above would have a width of 700px and a height of 300px.

// Size of the window
let window_width = 1000.0;
let window_height = 1000.0;

// Values of the position
let left = 100.0;
let right = 200.0;
let top = 300.0;
let bottom = 400.0;

// Calculation to get the size of the UI element
let ui_element_width = window_width - left - right;
let ui_element_height = window_height - top - bottom;

assert_eq!(ui_element_width, 700.0);
assert_eq!(ui_element_height, 300.0);

If you define a Size and also all four sides of the position, the top and left values of the position are used to determine where to place the UI element. The size will not be calculated using the bottom and right values of the position because the size of the UI element is already explicitly specified.

let style = Style {
    position: UiRect { // Defining all four sides
        left: Val::Px(100.0),
        right: Val::Px(200.0),
        top: Val::Px(300.0),
        bottom: Val::Px(400.0),
    },
    size: Size::new(Val::Percent(100.0), Val::Percent(50.0)), // but also explicitly specifying a size
    ..default()
};

Margin

A margin is used to create space around UI elements, outside of any defined borders.

let margin = UiRect::all(Val::Auto); // Centers the UI element

Padding

A padding is used to create space around UI elements, inside of any defined borders.

let padding = UiRect {
    left: Val::Px(10.0),
    right: Val::Px(20.0),
    top: Val::Px(30.0),
    bottom: Val::Px(40.0),
};

Borders

A border is used to define the width of the border of a UI element.

let border = UiRect {
    left: Val::Px(10.0),
    right: Val::Px(20.0),
    top: Val::Px(30.0),
    bottom: Val::Px(40.0),
};

Fields§

§left: Val

The value corresponding to the left side of the UI rect.

§right: Val

The value corresponding to the right side of the UI rect.

§top: Val

The value corresponding to the top side of the UI rect.

§bottom: Val

The value corresponding to the bottom side of the UI rect.

Implementations§

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impl UiRect

pub const DEFAULT: UiRect = Self{ left: Val::DEFAULT, right: Val::DEFAULT, top: Val::DEFAULT, bottom: Val::DEFAULT,}

pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> UiRect

Creates a new UiRect from the values specified.

Example
let ui_rect = UiRect::new(
    Val::Px(10.0),
    Val::Px(20.0),
    Val::Px(30.0),
    Val::Px(40.0),
);

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(20.0));
assert_eq!(ui_rect.top, Val::Px(30.0));
assert_eq!(ui_rect.bottom, Val::Px(40.0));

pub const fn all(value: Val) -> UiRect

Creates a new UiRect where all sides have the same value.

Example
let ui_rect = UiRect::all(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Px(10.0));

pub fn horizontal(value: Val) -> UiRect

Creates a new UiRect where left and right take the given value.

Example
let ui_rect = UiRect::horizontal(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Undefined);
assert_eq!(ui_rect.bottom, Val::Undefined);

pub fn vertical(value: Val) -> UiRect

Creates a new UiRect where top and bottom take the given value.

Example
let ui_rect = UiRect::vertical(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Undefined);
assert_eq!(ui_rect.right, Val::Undefined);
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Px(10.0));

pub fn left(value: Val) -> UiRect

Creates a new UiRect where left takes the given value.

Example
let ui_rect = UiRect::left(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Px(10.0));
assert_eq!(ui_rect.right, Val::Undefined);
assert_eq!(ui_rect.top, Val::Undefined);
assert_eq!(ui_rect.bottom, Val::Undefined);

pub fn right(value: Val) -> UiRect

Creates a new UiRect where right takes the given value.

Example
let ui_rect = UiRect::right(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Undefined);
assert_eq!(ui_rect.right, Val::Px(10.0));
assert_eq!(ui_rect.top, Val::Undefined);
assert_eq!(ui_rect.bottom, Val::Undefined);

pub fn top(value: Val) -> UiRect

Creates a new UiRect where top takes the given value.

Example
let ui_rect = UiRect::top(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Undefined);
assert_eq!(ui_rect.right, Val::Undefined);
assert_eq!(ui_rect.top, Val::Px(10.0));
assert_eq!(ui_rect.bottom, Val::Undefined);

pub fn bottom(value: Val) -> UiRect

Creates a new UiRect where bottom takes the given value.

Example
let ui_rect = UiRect::bottom(Val::Px(10.0));

assert_eq!(ui_rect.left, Val::Undefined);
assert_eq!(ui_rect.right, Val::Undefined);
assert_eq!(ui_rect.top, Val::Undefined);
assert_eq!(ui_rect.bottom, Val::Px(10.0));

Trait Implementations§

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impl Clone for UiRect

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fn clone(&self) -> UiRect

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UiRect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for UiRect

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fn default() -> UiRect

Returns the “default value” for a type. Read more
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impl<T> From<UiRect> for Rect<T>where T: From<Val>,

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fn from(value: UiRect) -> Rect<T>

Converts to this type from the input type.
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impl GetTypeRegistration for UiRectwhere Val: Reflect,

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impl PartialEq<UiRect> for UiRect

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fn eq(&self, other: &UiRect) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for UiRectwhere Val: Reflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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fn get_type_info(&self) -> &'static TypeInfo

Returns the TypeInfo of the underlying type. Read more
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fn into_any(self: Box<UiRect, Global>) -> Box<dyn Any + 'static, Global>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<UiRect, Global>) -> Box<dyn Reflect + 'static, Global>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<UiRect, Global>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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impl Struct for UiRectwhere Val: Reflect,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Typed for UiRectwhere Val: Reflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for UiRect

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impl StructuralPartialEq for UiRect

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fn type_id(&self) -> TypeId

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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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