Struct bevy::sprite::DynamicTextureAtlasBuilder
pub struct DynamicTextureAtlasBuilder { /* private fields */ }
Expand description
Helper utility to update TextureAtlas
on the fly.
Helpful in cases when texture is created procedurally,
e.g: in a font glyph TextureAtlas
, only add the Image
texture for letters to be rendered.
Implementations§
§impl DynamicTextureAtlasBuilder
impl DynamicTextureAtlasBuilder
pub fn new(size: Vec2, padding: i32) -> DynamicTextureAtlasBuilder
pub fn new(size: Vec2, padding: i32) -> DynamicTextureAtlasBuilder
Create a new DynamicTextureAtlasBuilder
Arguments
size
- total size for the atlaspadding
- gap added between textures in the atlas, both in x axis and y axis
pub fn add_texture(
&mut self,
texture_atlas: &mut TextureAtlas,
textures: &mut Assets<Image>,
texture: &Image
) -> Option<usize>
pub fn add_texture( &mut self, texture_atlas: &mut TextureAtlas, textures: &mut Assets<Image>, texture: &Image ) -> Option<usize>
Add a new texture to TextureAtlas
.
It is user’s responsibility to pass in the correct TextureAtlas
Auto Trait Implementations§
impl RefUnwindSafe for DynamicTextureAtlasBuilder
impl Send for DynamicTextureAtlasBuilder
impl Sync for DynamicTextureAtlasBuilder
impl Unpin for DynamicTextureAtlasBuilder
impl UnwindSafe for DynamicTextureAtlasBuilder
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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