Enum bevy::sprite::SpriteSystem
pub enum SpriteSystem {
ExtractSprites,
}
Variants§
ExtractSprites
Trait Implementations§
§impl Clone for SpriteSystem
impl Clone for SpriteSystem
§fn clone(&self) -> SpriteSystem
fn clone(&self) -> SpriteSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SpriteSystem
impl Debug for SpriteSystem
§impl Hash for SpriteSystem
impl Hash for SpriteSystem
§impl PartialEq<SpriteSystem> for SpriteSystem
impl PartialEq<SpriteSystem> for SpriteSystem
§fn eq(&self, other: &SpriteSystem) -> bool
fn eq(&self, other: &SpriteSystem) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl SystemSet for SpriteSystemwhere
SpriteSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl SystemSet for SpriteSystemwhere SpriteSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,
§fn is_base(&self) -> bool
fn is_base(&self) -> bool
Returns
true
if this set is a “base system set”. Systems
can only belong to one base set at a time. Systems and Sets
can only be added to base sets using specialized in_base_set
APIs. This enables “mutually exclusive” behaviors. It also
enables schedules to have a “default base set”, which can be used
to apply default configuration to systems.§fn dyn_clone(&self) -> Box<dyn SystemSet + 'static, Global>
fn dyn_clone(&self) -> Box<dyn SystemSet + 'static, Global>
Creates a boxed clone of the label corresponding to this system set.
§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.impl Eq for SpriteSystem
impl FreeSystemSet for SpriteSystemwhere SpriteSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl StructuralEq for SpriteSystem
impl StructuralPartialEq for SpriteSystem
Auto Trait Implementations§
impl RefUnwindSafe for SpriteSystem
impl Send for SpriteSystem
impl Sync for SpriteSystem
impl Unpin for SpriteSystem
impl UnwindSafe for SpriteSystem
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere S: SystemSet,
type Set = S
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
§impl<S> IntoSystemSetConfig for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfig for Swhere S: SystemSet,
fn into_config(self) -> SystemSetConfig
§fn in_set(self, set: impl FreeSystemSet) -> SystemSetConfig
fn in_set(self, set: impl FreeSystemSet) -> SystemSetConfig
Add to the provided
set
.§fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
Add to the provided “base”
set
. For more information on base sets, see SystemSet::is_base
.§fn in_default_base_set(self) -> SystemSetConfig
fn in_default_base_set(self) -> SystemSetConfig
Add this set to the schedules’s default base set.
§fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
Run before all systems in
set
.§fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
Run after all systems in
set
.§fn run_if<M>(self, condition: impl Condition<M>) -> SystemSetConfig
fn run_if<M>(self, condition: impl Condition<M>) -> SystemSetConfig
§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
Suppress warnings and errors that would result from systems in this set having ambiguities
(conflicting access but indeterminate order) with systems in
set
.§fn ambiguous_with_all(self) -> SystemSetConfig
fn ambiguous_with_all(self) -> SystemSetConfig
Suppress warnings and errors that would result from systems in this set having ambiguities
(conflicting access but indeterminate order) with any other system.