Struct bevy::render::primitives::Plane
pub struct Plane { /* private fields */ }
Expand description
A plane defined by a unit normal and distance from the origin along the normal
Any point p
is in the plane if n.p + d = 0
For planes defining half-spaces such as for frusta, if n.p + d > 0
then p
is on
the positive side (inside) of the plane.
Implementations§
§impl Plane
impl Plane
pub fn new(normal_d: Vec4) -> Plane
pub fn new(normal_d: Vec4) -> Plane
Constructs a Plane
from a 4D vector whose first 3 components
are the normal and whose last component is the distance along the normal
from the origin.
This constructor ensures that the normal is normalized and the distance is
scaled accordingly so it represents the signed distance from the origin.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Plane
impl Send for Plane
impl Sync for Plane
impl Unpin for Plane
impl UnwindSafe for Plane
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World