pub struct GpuFog { /* private fields */ }
Expand description
The GPU-side representation of the fog configuration that’s sent as a uniform to the shader
Trait Implementations§
§impl CreateFrom for GpuFogwhere
GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>,
Vec4: CreateFrom,
Vec3: CreateFrom,
f32: CreateFrom,
u32: CreateFrom,
impl CreateFrom for GpuFogwhere GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>, Vec4: CreateFrom, Vec3: CreateFrom, f32: CreateFrom, u32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuFogwhere B: BufferRef,
§impl ReadFrom for GpuFogwhere
GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>,
Vec4: ReadFrom,
Vec3: ReadFrom,
f32: ReadFrom,
u32: ReadFrom,
impl ReadFrom for GpuFogwhere GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>, Vec4: ReadFrom, Vec3: ReadFrom, f32: ReadFrom, u32: ReadFrom,
§impl ShaderSize for GpuFogwhere
Vec4: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
impl ShaderSize for GpuFogwhere Vec4: ShaderSize, Vec3: ShaderSize, f32: ShaderSize, u32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for GpuFogwhere
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
impl ShaderType for GpuFogwhere Vec4: ShaderType + ShaderSize, Vec3: ShaderType + ShaderSize, f32: ShaderType + ShaderSize, u32: ShaderType,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuFogwhere
GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>,
Vec4: WriteInto,
Vec3: WriteInto,
f32: WriteInto,
u32: WriteInto,
impl WriteInto for GpuFogwhere GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>, Vec4: WriteInto, Vec3: WriteInto, f32: WriteInto, u32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
impl Copy for GpuFog
Auto Trait Implementations§
impl RefUnwindSafe for GpuFog
impl Send for GpuFog
impl Sync for GpuFog
impl Unpin for GpuFog
impl UnwindSafe for GpuFog
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World