Struct bevy::pbr::GpuDirectionalCascade
pub struct GpuDirectionalCascade { /* private fields */ }
Trait Implementations§
§impl Clone for GpuDirectionalCascade
impl Clone for GpuDirectionalCascade
§fn clone(&self) -> GpuDirectionalCascade
fn clone(&self) -> GpuDirectionalCascade
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl CreateFrom for GpuDirectionalCascadewhere
GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: CreateFrom,
f32: CreateFrom,
impl CreateFrom for GpuDirectionalCascadewhere GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: CreateFrom, f32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuDirectionalCascadewhere B: BufferRef,
§impl Debug for GpuDirectionalCascade
impl Debug for GpuDirectionalCascade
§impl Default for GpuDirectionalCascade
impl Default for GpuDirectionalCascade
§fn default() -> GpuDirectionalCascade
fn default() -> GpuDirectionalCascade
Returns the “default value” for a type. Read more
§impl ReadFrom for GpuDirectionalCascadewhere
GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: ReadFrom,
f32: ReadFrom,
impl ReadFrom for GpuDirectionalCascadewhere GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: ReadFrom, f32: ReadFrom,
§impl ShaderSize for GpuDirectionalCascadewhere
Mat4: ShaderSize,
f32: ShaderSize,
impl ShaderSize for GpuDirectionalCascadewhere Mat4: ShaderSize, f32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for GpuDirectionalCascadewhere
Mat4: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for GpuDirectionalCascadewhere Mat4: ShaderType + ShaderSize, f32: ShaderType + ShaderSize,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for GpuDirectionalCascadewhere
GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: WriteInto,
f32: WriteInto,
impl WriteInto for GpuDirectionalCascadewhere GpuDirectionalCascade: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: WriteInto, f32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
impl Copy for GpuDirectionalCascade
Auto Trait Implementations§
impl RefUnwindSafe for GpuDirectionalCascade
impl Send for GpuDirectionalCascade
impl Sync for GpuDirectionalCascade
impl Unpin for GpuDirectionalCascade
impl UnwindSafe for GpuDirectionalCascade
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World