Struct bevy::pbr::FogSettings

pub struct FogSettings {
    pub color: Color,
    pub directional_light_color: Color,
    pub directional_light_exponent: f32,
    pub falloff: FogFalloff,
}
Expand description

Configures the “classic” computer graphics distance fog effect, in which objects appear progressively more covered in atmospheric haze the further away they are from the camera. Affects meshes rendered via the PBR StandardMaterial.

Falloff

The rate at which fog intensity increases with distance is controlled by the falloff mode. Currently, the following fog falloff modes are supported:

Example

commands.spawn((
    // Setup your camera as usual
    Camera3dBundle {
        // ... camera options
    },
    // Add fog to the same entity
    FogSettings {
        color: Color::WHITE,
        falloff: FogFalloff::Exponential { density: 1e-3 },
        ..Default::default()
    },
));

Material Override

Once enabled for a specific camera, the fog effect can also be disabled for individual StandardMaterial instances via the fog_enabled flag.

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§color: Color

The color of the fog effect.

Tip: The alpha channel of the color can be used to “modulate” the fog effect without changing the fog falloff mode or parameters.

§directional_light_color: Color

Color used to modulate the influence of directional light colors on the fog, where the view direction aligns with each directional light direction, producing a “glow” or light dispersion effect. (e.g. around the sun)

Use Color::NONE to disable the effect.

§directional_light_exponent: f32

The exponent applied to the directional light alignment calculation. A higher value means a more concentrated “glow”.

§falloff: FogFalloff

Determines which falloff mode to use, and its parameters.

Trait Implementations§

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impl Clone for FogSettings

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fn clone(&self) -> FogSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for FogSettingswhere FogSettings: Send + Sync + 'static,

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impl Debug for FogSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for FogSettings

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fn default() -> FogSettings

Returns the “default value” for a type. Read more
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impl ExtractComponent for FogSettings

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type Query = &'static FogSettings

ECS WorldQuery to fetch the components to extract.
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type Filter = With<Camera>

Filters the entities with additional constraints.
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type Out = FogSettings

The output from extraction. Read more
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fn extract_component( item: <<FogSettings as ExtractComponent>::Query as WorldQuery>::Item<'_> ) -> Option<<FogSettings as ExtractComponent>::Out>

Defines how the component is transferred into the “render world”.
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impl GetTypeRegistration for FogSettingswhere Color: Reflect, f32: Reflect, FogFalloff: Reflect,

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impl Reflect for FogSettingswhere Color: Reflect, f32: Reflect, FogFalloff: Reflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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fn get_type_info(&self) -> &'static TypeInfo

Returns the TypeInfo of the underlying type. Read more
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fn into_any(self: Box<FogSettings, Global>) -> Box<dyn Any + 'static, Global>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect( self: Box<FogSettings, Global> ) -> Box<dyn Reflect + 'static, Global>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, value: Box<dyn Reflect + 'static, Global> ) -> Result<(), Box<dyn Reflect + 'static, Global>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<FogSettings, Global>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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impl Struct for FogSettingswhere Color: Reflect, f32: Reflect, FogFalloff: Reflect,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl Typed for FogSettingswhere Color: Reflect, f32: Reflect, FogFalloff: Reflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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fn type_id(&self) -> TypeId

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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