Trait bevy::hierarchy::BuildChildren
pub trait BuildChildren {
// Required methods
fn with_children(
&mut self,
f: impl FnOnce(&mut ChildBuilder<'_, '_, '_>)
) -> &mut Self;
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
fn add_child(&mut self, child: Entity) -> &mut Self;
fn clear_children(&mut self) -> &mut Self;
fn replace_children(&mut self, children: &[Entity]) -> &mut Self;
fn set_parent(&mut self, parent: Entity) -> &mut Self;
fn remove_parent(&mut self) -> &mut Self;
}
Expand description
Trait defining how to build children
Required Methods§
fn with_children(
&mut self,
f: impl FnOnce(&mut ChildBuilder<'_, '_, '_>)
) -> &mut Self
fn with_children( &mut self, f: impl FnOnce(&mut ChildBuilder<'_, '_, '_>) ) -> &mut Self
Creates a ChildBuilder
with the given children built in the given closure
fn push_children(&mut self, children: &[Entity]) -> &mut Self
fn push_children(&mut self, children: &[Entity]) -> &mut Self
Pushes children to the back of the builder’s children. For any entities that are already a child of this one, this method does nothing.
If the children were previously children of another parent, that parent’s Children
component
will have those children removed from its list. Removing all children from a parent causes its
Children
component to be removed from the entity.
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self
fn remove_children(&mut self, children: &[Entity]) -> &mut Self
fn remove_children(&mut self, children: &[Entity]) -> &mut Self
Removes the given children
Removing all children from a parent causes its Children
component to be removed from the entity.
fn clear_children(&mut self) -> &mut Self
fn clear_children(&mut self) -> &mut Self
Removes all children from this entity. The Children
component will be removed if it exists, otherwise this does nothing.
fn replace_children(&mut self, children: &[Entity]) -> &mut Self
fn replace_children(&mut self, children: &[Entity]) -> &mut Self
Removes all current children from this entity, replacing them with the specified list of entities.
fn set_parent(&mut self, parent: Entity) -> &mut Self
fn set_parent(&mut self, parent: Entity) -> &mut Self
Sets the parent of this entity.
fn remove_parent(&mut self) -> &mut Self
fn remove_parent(&mut self) -> &mut Self
Removes the parent of this entity.