Module bevy::ecs::entity

Expand description

Entity handling types.

An entity exclusively owns zero or more component instances, all of different types, and can dynamically acquire or lose them over its lifetime.

empty entity: Entity with zero components. pending entity: Entity reserved, but not flushed yet (see Entities::flush docs for reference). reserved entity: same as pending entity. invalid entity: pending entity flushed with invalid (see Entities::flush_as_invalid docs for reference).

See Entity to learn more.

Usage

Operations involving entities and their components are performed either from a system by submitting commands, or from the outside (or from an exclusive system) by directly using World methods:

OperationCommandMethod
Spawn an entity with componentsCommands::spawnWorld::spawn
Spawn an entity without componentsCommands::spawn_emptyWorld::spawn_empty
Despawn an entityEntityCommands::despawnWorld::despawn
Insert a component, bundle, or tuple of components and bundles to an entityEntityCommands::insertEntityMut::insert
Remove a component, bundle, or tuple of components and bundles from an entityEntityCommands::removeEntityMut::remove

Structs

Enums

Traits