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//! [![](https://bevyengine.org/assets/bevy_logo_docs.svg)](https://bevyengine.org) //! //! Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance. //! //! Check out the [Bevy website](https://bevyengine.org) for more information, read the //! [Bevy Book](https://bevyengine.org/learn/book/introduction) for a step-by-step guide, and [engage with our //! community](https://bevyengine.org/community/) if you have any questions or ideas! //! //! ## Example //!Here is a simple "Hello World" Bevy app: //! ``` //!use bevy::prelude::*; //! //!fn main() { //! App::build() //! .add_system(hello_world_system.system()) //! .run(); //!} //! //!fn hello_world_system() { //! println!("hello world"); //!} //! ``` //! Don't let the simplicity of the example above fool you. Bevy is a [fully featured game engine](https://bevyengine.org) //! and it gets more powerful every day! //! //! ### This Crate //! The "bevy" crate is just a container crate that makes it easier to consume Bevy components. //! The defaults provide a "full" engine experience, but you can easily enable / disable features //! in your project's Cargo.toml to meet your specific needs. See Bevy's Cargo.toml for a full list of features available. //! //! If you prefer it, you can also consume the individual bevy crates directly. #![doc( html_logo_url = "https://bevyengine.org/assets/icon.png", html_favicon_url = "https://bevyengine.org/assets/icon.png" )] mod add_default_plugins; pub mod prelude; pub use add_default_plugins::*; pub use bevy_app as app; pub use bevy_asset as asset; pub use bevy_core as core; pub use bevy_diagnostic as diagnostic; pub use bevy_ecs as ecs; pub use bevy_input as input; pub use bevy_math as math; pub use bevy_pbr as pbr; pub use bevy_property as property; pub use bevy_render as render; pub use bevy_scene as scene; pub use bevy_sprite as sprite; pub use bevy_text as text; pub use bevy_transform as transform; pub use bevy_type_registry as type_registry; pub use bevy_ui as ui; pub use bevy_window as window; #[cfg(feature = "bevy_audio")] pub use bevy_audio as audio; #[cfg(feature = "bevy_gltf")] pub use bevy_gltf as gltf; #[cfg(feature = "bevy_winit")] pub use bevy_winit as winit; #[cfg(feature = "bevy_wgpu")] pub use bevy_wgpu as wgpu;