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use bevy::ecs::Stage;
use bevy::prelude::*;
use std::mem::MaybeUninit;
use std::mem;
const MAX_INTERVAL: usize = 64;
struct TimingWheel {
current_tick: usize,
ring: [Vec<Box<dyn Stage>>; MAX_INTERVAL],
}
impl Default for TimingWheel {
fn default() -> Self {
let mut empty = MaybeUninit::<[Vec<_>; MAX_INTERVAL]>::uninit();
let p: *mut Vec<Box<dyn Stage>> = unsafe { mem::transmute(&mut empty) };
for i in 0..MAX_INTERVAL {
unsafe {
p.add(i).write(vec![]);
}
}
TimingWheel {
current_tick: 0,
ring: unsafe { empty.assume_init() },
}
}
}
impl TimingWheel {
fn schedule(&mut self, ticks: usize, timer: Box<dyn Stage>) {
let index = (self.current_tick + ticks) % MAX_INTERVAL;
self.ring[index].push(timer);
}
fn tick(&mut self) -> Vec<Box<dyn Stage>> {
let timers = mem::take(&mut self.ring[self.current_tick]);
self.current_tick = (self.current_tick + 1) % MAX_INTERVAL;
timers
}
}
#[derive(Default)]
pub struct Timers {
level_0: TimingWheel,
level_1: TimingWheel,
level_2: TimingWheel,
level_3: TimingWheel,
}
impl Timers {
pub fn after<S>(&mut self, after: usize, timer: S)
where
S: System<In = (), Out = ()>
{
let timer = Box::new(SystemStage::from(timer));
let level = if after == 0 {
0
} else {
(63 - after.leading_zeros()) / 6
};
match level {
0 => self.level_0.schedule(after, timer),
1 => self.level_1.schedule(after >> 6, timer),
2 => self.level_2.schedule(after >> 12, timer),
3 => self.level_3.schedule(after >> 18, timer),
_ => panic!("timer interval too long"),
}
}
pub fn now<S>(&mut self, timer: S)
where
S: System<In = (), Out = ()>
{
self.after(0, timer);
}
fn tick(&mut self) -> Vec<Box<dyn Stage>> {
let mut timers = Vec::<Box<dyn Stage>>::new();
if self.level_0.current_tick == 63 {
if self.level_1.current_tick == 63 {
if self.level_2.current_tick == 63 {
timers.extend(self.level_3.tick());
}
timers.extend(self.level_2.tick());
}
timers.extend(self.level_1.tick());
}
timers.extend(self.level_0.tick());
timers
}
}
#[derive(Default)]
struct RunTimers {
curr_timers: Vec<Box<dyn Stage>>,
}
impl Stage for RunTimers {
fn initialize(&mut self, world: &mut World, resources: &mut Resources) {
let mut timers = resources.get_mut::<Timers>().unwrap().tick();
for timer in &mut timers {
timer.initialize(world, resources);
}
self.curr_timers = timers;
}
fn run(&mut self, world: &mut World, resources: &mut Resources) {
let timers = mem::take(&mut self.curr_timers);
for mut timer in timers {
timer.run(world, resources);
}
}
}
pub struct TimerPlugin;
impl Plugin for TimerPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_resource(Timers::default())
.add_stage("run timers", RunTimers::default());
}
}