Struct bevy_steamworks::Input

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pub struct Input<Manager> { /* private fields */ }
Expand description

Access to the steam input interface

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impl<Manager> Input<Manager>

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pub fn init(&self, explicitly_call_run_frame: bool)

Init must be called when starting use of this interface. if explicitly_call_run_frame is called then you will need to manually call RunFrame each frame, otherwise Steam Input will updated when SteamAPI_RunCallbacks() is called

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pub fn run_frame(&self)

Synchronize API state with the latest Steam Input action data available. This is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest possible latency, you call this directly before reading controller state. Note: This must be called from somewhere before GetConnectedControllers will return any handles

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pub fn get_connected_controllers(&self) -> Vec<u64>

Returns a list of the currently connected controllers

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pub fn get_connected_controllers_slice( &self, controllers: impl AsMut<[u64]> ) -> usize

Returns a list of the currently connected controllers without allocating, and the count

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pub fn get_action_set_handle(&self, action_set_name: &str) -> u64

Returns the associated ControllerActionSet handle for the specified controller,

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pub fn activate_action_set_handle( &self, input_handle: u64, action_set_handle: u64 )

Reconfigure the controller to use the specified action set This is cheap, and can be safely called repeatedly.

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pub fn get_digital_action_handle(&self, action_name: &str) -> u64

Get the handle of the specified Digital action.

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pub fn get_analog_action_handle(&self, action_name: &str) -> u64

Get the handle of the specified Analog action.

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pub fn get_digital_action_data( &self, input_handle: u64, action_handle: u64 ) -> InputDigitalActionData_t

Returns the current state of the supplied digital game action.

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pub fn get_analog_action_data( &self, input_handle: u64, action_handle: u64 ) -> InputAnalogActionData_t

Returns the current state of the supplied analog game action.

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pub fn get_motion_data(&self, input_handle: u64) -> InputMotionData_t

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pub fn shutdown(&self)

Shutdown must be called when ending use of this interface.

Auto Trait Implementations§

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impl<Manager> RefUnwindSafe for Input<Manager>
where Manager: RefUnwindSafe,

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impl<Manager> !Send for Input<Manager>

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impl<Manager> !Sync for Input<Manager>

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impl<Manager> Unpin for Input<Manager>

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impl<Manager> UnwindSafe for Input<Manager>
where Manager: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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