Struct bevy_steamworks::Friend

source ·
pub struct Friend<Manager> { /* private fields */ }

Implementations§

source§

impl<Manager> Friend<Manager>

source

pub fn id(&self) -> SteamId

source

pub fn name(&self) -> String

source

pub fn nick_name(&self) -> Option<String>

Gets the nickname that the current user has set for the specified user.

source

pub fn state(&self) -> FriendState

source

pub fn game_played(&self) -> Option<FriendGame>

Returns information about the game the player is current playing if any

source

pub fn coplay_game_played(&self) -> AppId

Gets the app ID of the game that user played with someone on their recently-played-with list.

source

pub fn coplay_time(&self) -> i32

Gets the timestamp of when the user played with someone on their recently-played-with list.

source

pub fn small_avatar(&self) -> Option<Vec<u8>>

Returns a small (32x32) avatar for the user in RGBA format

source

pub fn medium_avatar(&self) -> Option<Vec<u8>>

Returns a medium (64x64) avatar for the user in RGBA format

source

pub fn large_avatar(&self) -> Option<Vec<u8>>

Returns a large (184x184) avatar for the user in RGBA format

source

pub fn has_friend(&self, flags: FriendFlags) -> bool

Checks if the user meets the specified criteria. (Friends, blocked, users on the same server, etc)

source

pub fn invite_user_to_game(&self, connect_string: &str)

Invites a friend or clan member to the current game using a special invite string. If the target user accepts the invite then the ConnectString gets added to the command-line when launching the game. If the game is already running for that user, then they will receive a GameRichPresenceJoinRequested_t callback with the connect string.

source

pub fn set_played_with(&self)

Mark a target user as ‘played with’. NOTE: The current user must be in game with the other player for the association to work.

Trait Implementations§

source§

impl<Manager> Debug for Friend<Manager>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

§

impl<Manager> RefUnwindSafe for Friend<Manager>
where Manager: RefUnwindSafe,

§

impl<Manager> !Send for Friend<Manager>

§

impl<Manager> !Sync for Friend<Manager>

§

impl<Manager> Unpin for Friend<Manager>

§

impl<Manager> UnwindSafe for Friend<Manager>
where Manager: RefUnwindSafe,

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more