# bevy-pigeon
[![crates.io](https://img.shields.io/crates/v/bevy-pigeon)](https://crates.io/crates/bevy-pigeon)
[![docs.rs](https://docs.rs/bevy-pigeon/badge.svg)](https://docs.rs/bevy-pigeon)
The bevy plugin for [`carrier-pigeon`](https://github.com/MitchellMarinoDev/carrier-pigeon).
Building on `carrier-pigeon`, this crate provides high level network abstractions to allow making a game a breeze.
`bevy-pigeon` takes care of most of the networking for you, so you barely have to see it or think about it.
### Add bevy-pigeon to your `Cargo.toml`:
`bevy-pigeon = "0.3.0"`
## Compatibility
| 0.7 | 0.3 | 0.3 |
## Is bevy-pigeon right for me?
Since carrier-pigeon uses TCP and UDP, it is usable and convenient for most all games. FPS games (and other games where
precise position is of the upmost importance) would benefit from a backroll solution like
[bevy_backroll](https://crates.io/crates/bevy_backroll) or [bevy_ggrs](https://github.com/gschup/bevy_ggrs).
Though, it is certainly possible to make an FPS with `bevy-pigeon`
TCP is required for the connection cycle in carrier-pigeon, so if you want to target wasm, pigeon will not work for you.
## Component Syncing
> "The best networking solution is one you can't see"
You can use `bevy-pigeon`'s component syncing by adding just 3 lines.
This component syncing allows you to simply say "sync these components" and `bevy-pigeon` will take care of it.
### Do I have to use the Component Syncing feature?
No, but right now, it is really the only thing that `bevy-pigeon` offers. If you don't want to use the component syncing,
you can just use `carrier-pigeon` directly. Keep in mind, if you use `bevy-pigeon`'s component syncing you can
still use `carrier-pigeon`'s message system; the component syncing is purely an additive feature.
## Documentation
The documentation can be found on [Docs.rs](https://docs.rs/bevy-pigeon)
A quickstart guide that goes in more detail is found at [/quickstart.md](quickstart.md)
An in depth guide to the more advanced features is found at [/advanced.md](advanced.md)
### Examples
- A full 2-player pong/breakout game made with `bevy-pigeon` is available on
[GitHub](https://github.com/MitchellMarinoDev/bong).
- Check out the [`examples/` directory](examples).
## Features
- [x] Easy Component Syncing.
### Planned Features
- [ ] switching TCP to webrtc with a feature flag.
## Contributing
To contribute, fork the repo and make a PR. If you find a bug, feel free to open an issue. If you have any questions,
concerns or suggestions you can shoot me an email (found in Cargo.toml) or DM me on discord `@TheHourGlass34#0459`.
By contributing, you agree that your changes are subject to the license found in /LICENSE.