Trait bevy_inspector_egui::Inspectable [−][src]
This trait describes how a struct should be displayed. It can be derived for structs and enums, see the crate-level docs for how to do that.
Associated Types
type Attributes: Default + Clone
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The Attributes
associated type specifies what attributes can be passed to a field.
See the following snippet for an example:
struct MyCustomType; struct MyWidgetAttributes { a: f32, b: Option<String> } impl Inspectable for MyCustomType { type Attributes = MyWidgetAttributes; fn ui(&mut self, _: &mut egui::Ui, options: MyWidgetAttributes, context: &Context) -> bool { println!("a = {}, b = {:?}", options.a, options.b); false } } // ... #[derive(Inspectable)] struct InspectorData { #[inspectable(a = 10.0, b = None)] value: MyCustomType, }
Required methods
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
This methods is responsible for building the egui ui. Returns whether any data was modified.
Provided methods
fn setup(app: &mut AppBuilder)
[src]
Required setup for the bevy application, e.g. registering Resources.
Implementations on Foreign Types
impl Inspectable for Light
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for ColorMaterial
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for PrimitiveTopology
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for WindowOrigin
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for ScalingMode
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for DepthCalculation
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Cube
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Quad
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Plane
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Capsule
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for CapsuleUvProfile
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Icosphere
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Torus
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Box
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Transform
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for GlobalTransform
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type Attributes = <Transform as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Mat3
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Mat4
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Color
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type Attributes = ColorAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
impl Inspectable for AmbientLight
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type Attributes = <Color as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for ClearColor
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type Attributes = <Color as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Rect
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
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&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for TextureAtlasSprite
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
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&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for TextureAtlas
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for StandardMaterial
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Mesh
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Name
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type Attributes = ()
fn ui(&mut self, ui: &mut Ui, _: Self::Attributes, _: &Context<'_>) -> bool
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impl Inspectable for VisibleEntities
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type Attributes = ()
fn ui(&mut self, ui: &mut Ui, _: Self::Attributes, _: &Context<'_>) -> bool
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impl<'a, T: Inspectable> Inspectable for Mut<'a, T>
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type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T> Inspectable for Vec<T> where
T: Inspectable + Default,
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T: Inspectable + Default,
type Attributes = <T as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
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impl<T: Inspectable, const N: usize> Inspectable for [T; N]
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type Attributes = <T as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
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impl Inspectable for ()
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
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impl<A: Inspectable + 'static> Inspectable for (A,)
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type Attributes = (<A as Inspectable>::Attributes,)
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
[src]
impl<A: Inspectable + 'static, B: Inspectable + 'static> Inspectable for (A, B)
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type Attributes = (<A as Inspectable>::Attributes, <B as Inspectable>::Attributes)
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
[src]
impl<A: Inspectable + 'static, B: Inspectable + 'static, C: Inspectable + 'static> Inspectable for (A, B, C)
[src]
type Attributes = (<A as Inspectable>::Attributes, <B as Inspectable>::Attributes, <C as Inspectable>::Attributes)
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
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impl<A: Inspectable + 'static, B: Inspectable + 'static, C: Inspectable + 'static, D: Inspectable + 'static> Inspectable for (A, B, C, D)
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type Attributes = (<A as Inspectable>::Attributes, <B as Inspectable>::Attributes, <C as Inspectable>::Attributes, <D as Inspectable>::Attributes)
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
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impl Inspectable for String
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type Attributes = StringAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
impl<'a> Inspectable for &'a str
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type Attributes = ()
fn ui(&mut self, ui: &mut Ui, _: Self::Attributes, _: &Context<'_>) -> bool
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impl Inspectable for bool
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type Attributes = ()
fn ui(&mut self, ui: &mut Ui, _: Self::Attributes, _: &Context<'_>) -> bool
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impl<T> Inspectable for RangeInclusive<T> where
T: Inspectable + Default,
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T: Inspectable + Default,
type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T> Inspectable for Range<T> where
T: Inspectable + Default,
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T: Inspectable + Default,
type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T: Inspectable> Inspectable for Option<T>
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type Attributes = OptionAttributes<T>
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
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&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Duration
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Quat
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type Attributes = QuatAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Display
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for FocusPolicy
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for VerticalAlign
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for HorizontalAlign
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for PositionType
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Direction
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for FlexDirection
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for FlexWrap
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for AlignItems
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for AlignSelf
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for AlignContent
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for JustifyContent
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for TextAlignment
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for TextStyle
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for TextSection
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Text
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Style
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T: Inspectable + Reflect + PartialEq> Inspectable for Size<T>
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type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Val
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type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Vec2
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type Attributes = Vec2dAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Vec3
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type Attributes = NumberAttributes<Vec3>
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Vec4
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type Attributes = NumberAttributes<Vec4>
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for HandleId
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type Attributes = ()
fn ui(&mut self, ui: &mut Ui, _: Self::Attributes, _: &Context<'_>) -> bool
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impl<T: Asset + Inspectable> Inspectable for Handle<T>
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type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Handle<Texture>
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type Attributes = TextureAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Handle<Font>
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for World
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type Attributes = WorldInspectorParams
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl Inspectable for Entity
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type Attributes = EntityAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
Implementors
impl<'w, Q, F> Inspectable for InspectorQuery<Q, F> where
Q: WorldQuery,
F: WorldQuery,
F::Fetch: FilterFetch,
<<Q as WorldQuery>::Fetch as Fetch<'static>>::Item: Inspectable,
[src]
Q: WorldQuery,
F: WorldQuery,
F::Fetch: FilterFetch,
<<Q as WorldQuery>::Fetch as Fetch<'static>>::Item: Inspectable,
type Attributes = <<<Q as WorldQuery>::Fetch as Fetch<'static>>::Item as Inspectable>::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<E: Component + Default> Inspectable for InspectableButton<E>
[src]
type Attributes = ButtonAttributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
fn setup(app: &mut AppBuilder)
[src]
impl<T: Inspectable + 'static> Inspectable for InNewWindow<T>
[src]
type Attributes = WindowAttributes<T>
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T: Inspectable + Send + Sync + 'static> Inspectable for ResourceInspector<T>
[src]
type Attributes = T::Attributes
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &Context<'_>
) -> bool
impl<T: Num> Inspectable for T
[src]
type Attributes = NumberAttributes<T>
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
options: Self::Attributes,
_: &Context<'_>
) -> bool
impl<T: Reflect> Inspectable for ReflectedUI<T>
[src]
type Attributes = ()
fn ui(
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool
[src]
&mut self,
ui: &mut Ui,
_: Self::Attributes,
context: &Context<'_>
) -> bool