use bevy::prelude::*;
use bevy_inspector_egui::{widgets::ResourceInspector, Inspectable, InspectorPlugin};
use bevy_inspector_egui::{WorldInspectorParams, WorldInspectorPlugin};
#[derive(Inspectable, Default)]
struct Resources {
ambient_light: ResourceInspector<bevy::pbr::AmbientLight>,
clear_color: ResourceInspector<ClearColor>,
}
fn main() {
App::build()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.insert_resource(WorldInspectorParams {
despawnable_entities: true,
..Default::default()
})
.add_plugin(WorldInspectorPlugin::new())
.add_plugin(InspectorPlugin::<Resources>::new())
.add_startup_system(setup.system())
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_matrix(Mat4::face_toward(
Vec3::new(-3.0, 5.0, 8.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
})
.insert(Name::new("Camera"));
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
material: materials.add(Color::rgb_u8(80, 233, 54).into()),
..Default::default()
})
.insert(Name::new("Floor"));
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
transform: Transform::from_xyz(0.0, 1.0, 0.0),
material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
..Default::default()
})
.insert(Name::new("Cube"))
.with_children(|commands| {
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
transform: Transform::from_xyz(0.0, 0.8, 0.0),
material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
..Default::default()
})
.insert(Name::new("Child"))
.with_children(|commands| {
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
transform: Transform::from_xyz(0.0, 0.4, 0.0),
material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
..Default::default()
})
.insert(Name::new("Child"));
});
});
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere {
subdivisions: 20,
radius: 0.5,
})),
transform: Transform::from_xyz(1.5, 1.5, 1.5),
material: materials.add(Color::RED.into()),
..Default::default()
})
.insert(Name::new("Sphere"));
commands
.spawn_bundle(LightBundle {
transform: Transform::from_xyz(10.3, 8.0, -2.3),
light: Light {
range: 20.0,
intensity: 1237.0,
..Default::default()
},
..Default::default()
})
.insert(Name::new("Light"));
commands
.spawn_bundle(LightBundle {
transform: Transform::from_xyz(-6.2, 8.0, 4.3),
light: Light {
range: 20.0,
intensity: 245.0,
..Default::default()
},
..Default::default()
})
.insert(Name::new("Second Light"));
}