use bevy::math::prelude::*;
use bevy_inspector_egui::Inspectable;
#[derive(Inspectable)]
struct IntegerAttribues {
#[inspectable(min = 2, max = 2, speed = 0.1)]
a: u8,
b: u16,
c: u32,
d: u64,
e: i8,
f: i16,
#[inspectable(min = -2)]
g: i32,
h: i64,
i: f32,
#[inspectable(min = 0.1, max = 0.2)]
j: f64,
#[inspectable(min = Vec2::new(0.1, 0.2))]
k: Vec2,
l: Vec3,
}