pub struct DefaultInspectorConfigPlugin;
Expand description
bevy_app::Plugin
used to register default InspectorOptions
and InspectorEguiImpl
s
Trait Implementations§
source§impl Plugin for DefaultInspectorConfigPlugin
impl Plugin for DefaultInspectorConfigPlugin
source§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for DefaultInspectorConfigPlugin
impl Send for DefaultInspectorConfigPlugin
impl Sync for DefaultInspectorConfigPlugin
impl Unpin for DefaultInspectorConfigPlugin
impl UnwindSafe for DefaultInspectorConfigPlugin
Blanket Implementations§
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U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
impl<T> Downcast for Twhere T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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