pub struct AssetInspectorPlugin<A>(_);
Expand description

Plugin displaying an egui window for all assets of type A. Remember to call App::register_asset_reflect.

use bevy::prelude::*;
use bevy_inspector_egui::quick::AssetInspectorPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(AssetInspectorPlugin::<StandardMaterial>::default())
        .run();
}

Implementations§

Trait Implementations§

Returns the “default value” for a type. Read more
Configures the App to which this plugin is added.
Configures a name for the Plugin which is primarily used for debugging.
If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.

Returns the argument unchanged.

Creates Self using data from the given World
Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.
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