pub struct FilterQueryInspectorPlugin<F>(_);
Expand description
Plugin displaying an egui window for all entities matching the filter F
.
use bevy::prelude::*;
use bevy_inspector_egui::quick::FilterQueryInspectorPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(FilterQueryInspectorPlugin::<With<Transform>>::default())
.run();
}
Implementations§
source§impl<A> FilterQueryInspectorPlugin<A>
impl<A> FilterQueryInspectorPlugin<A>
Trait Implementations§
source§impl<F> Default for FilterQueryInspectorPlugin<F>
impl<F> Default for FilterQueryInspectorPlugin<F>
source§impl<F> Plugin for FilterQueryInspectorPlugin<F>where
F: ReadOnlyWorldQuery + 'static,
impl<F> Plugin for FilterQueryInspectorPlugin<F>where
F: ReadOnlyWorldQuery + 'static,
Auto Trait Implementations§
impl<F> RefUnwindSafe for FilterQueryInspectorPlugin<F>
impl<F> Send for FilterQueryInspectorPlugin<F>
impl<F> Sync for FilterQueryInspectorPlugin<F>
impl<F> Unpin for FilterQueryInspectorPlugin<F>
impl<F> UnwindSafe for FilterQueryInspectorPlugin<F>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World