pub struct WorldInspectorPlugin;
Expand description

Plugin displaying a egui window with an entity list, resources and assets

use bevy::prelude::*;
use bevy_inspector_egui::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;

// `InspectorOptions` are completely optional
#[derive(Reflect, Resource, Default, InspectorOptions)]
#[reflect(Resource, InspectorOptions)]
struct Configuration {
    name: String,
    #[inspector(min = 0.0, max = 1.0)]
    option: f32,
}

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .init_resource::<Configuration>() // `ResourceInspectorPlugin` won't initialize the resource
        .register_type::<Configuration>() // you need to register your type to display it
        .add_plugin(ResourceInspectorPlugin::<Configuration>::default())
        // also works with built-in resources, as long as they implement `Reflect`
        .add_plugin(ResourceInspectorPlugin::<Time>::default())
        .run();
}

Trait Implementations§

Configures the App to which this plugin is added.
Configures a name for the Plugin which is primarily used for debugging.
If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

Auto Trait Implementations§

Blanket Implementations§

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