pub struct NumberOptions<T> {
pub min: Option<T>,
pub max: Option<T>,
pub speed: f32,
pub prefix: String,
pub suffix: String,
}
Fields§
§min: Option<T>
§max: Option<T>
§speed: f32
§prefix: String
§suffix: String
Implementations§
source§impl<T> NumberOptions<T>
impl<T> NumberOptions<T>
sourcepub fn between(min: T, max: T) -> NumberOptions<T>
pub fn between(min: T, max: T) -> NumberOptions<T>
Examples found in repository?
src/inspector_options/default_options.rs (line 68)
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pub fn register_default_options(type_registry: &mut TypeRegistry) {
insert_options_enum::<bevy_render::color::Color>(
type_registry,
&[
("Rgba", "red", &NumberOptions::<f32>::normalized()),
("Rgba", "green", &NumberOptions::<f32>::normalized()),
("Rgba", "blue", &NumberOptions::<f32>::normalized()),
("Rgba", "alpha", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "red", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "green", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "blue", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "alpha", &NumberOptions::<f32>::normalized()),
("Hsla", "hue", &NumberOptions::<f32>::between(0.0, 360.0)),
("Hsla", "saturation", &NumberOptions::<f32>::normalized()),
("Hsla", "lightness", &NumberOptions::<f32>::normalized()),
("Hsla", "alpha", &NumberOptions::<f32>::normalized()),
],
);
insert_options_struct::<bevy_pbr::AmbientLight>(
type_registry,
&[("brightness", &NumberOptions::<f32>::normalized())],
);
insert_options_struct::<bevy_pbr::StandardMaterial>(
type_registry,
&[
(
"perceptual_roughness",
&NumberOptions::<f32>::between(0.089, 1.0),
),
("metallic", &NumberOptions::<f32>::normalized()),
("reflectance", &NumberOptions::<f32>::normalized()),
("depth_bias", &NumberOptions::<f32>::positive()),
],
);
// TODO: register in bevy
/*insert_options_enum::<bevy_pbr::ClusterConfig>(
type_registry,
&[
("FixedZ", "z_slices", &NumberOptions::<u32>::at_least(1)),
(
"XYZ",
"dimensions",
&NumberOptions::<UVec3>::at_least(UVec3::ONE),
),
],
);*/
insert_options_enum::<bevy_core_pipeline::core_3d::Camera3dDepthLoadOp>(
type_registry,
&[("Clear", "0", &NumberOptions::<f32>::normalized())],
);
}
pub fn at_least(min: T) -> NumberOptions<T>
source§impl<T: Numeric> NumberOptions<T>
impl<T: Numeric> NumberOptions<T>
sourcepub fn positive() -> NumberOptions<T>
pub fn positive() -> NumberOptions<T>
Examples found in repository?
src/inspector_options/default_options.rs (line 88)
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pub fn register_default_options(type_registry: &mut TypeRegistry) {
insert_options_enum::<bevy_render::color::Color>(
type_registry,
&[
("Rgba", "red", &NumberOptions::<f32>::normalized()),
("Rgba", "green", &NumberOptions::<f32>::normalized()),
("Rgba", "blue", &NumberOptions::<f32>::normalized()),
("Rgba", "alpha", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "red", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "green", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "blue", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "alpha", &NumberOptions::<f32>::normalized()),
("Hsla", "hue", &NumberOptions::<f32>::between(0.0, 360.0)),
("Hsla", "saturation", &NumberOptions::<f32>::normalized()),
("Hsla", "lightness", &NumberOptions::<f32>::normalized()),
("Hsla", "alpha", &NumberOptions::<f32>::normalized()),
],
);
insert_options_struct::<bevy_pbr::AmbientLight>(
type_registry,
&[("brightness", &NumberOptions::<f32>::normalized())],
);
insert_options_struct::<bevy_pbr::StandardMaterial>(
type_registry,
&[
(
"perceptual_roughness",
&NumberOptions::<f32>::between(0.089, 1.0),
),
("metallic", &NumberOptions::<f32>::normalized()),
("reflectance", &NumberOptions::<f32>::normalized()),
("depth_bias", &NumberOptions::<f32>::positive()),
],
);
// TODO: register in bevy
/*insert_options_enum::<bevy_pbr::ClusterConfig>(
type_registry,
&[
("FixedZ", "z_slices", &NumberOptions::<u32>::at_least(1)),
(
"XYZ",
"dimensions",
&NumberOptions::<UVec3>::at_least(UVec3::ONE),
),
],
);*/
insert_options_enum::<bevy_core_pipeline::core_3d::Camera3dDepthLoadOp>(
type_registry,
&[("Clear", "0", &NumberOptions::<f32>::normalized())],
);
}
source§impl NumberOptions<f32>
impl NumberOptions<f32>
sourcepub fn normalized() -> Self
pub fn normalized() -> Self
Examples found in repository?
src/inspector_options/default_options.rs (line 60)
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pub fn register_default_options(type_registry: &mut TypeRegistry) {
insert_options_enum::<bevy_render::color::Color>(
type_registry,
&[
("Rgba", "red", &NumberOptions::<f32>::normalized()),
("Rgba", "green", &NumberOptions::<f32>::normalized()),
("Rgba", "blue", &NumberOptions::<f32>::normalized()),
("Rgba", "alpha", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "red", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "green", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "blue", &NumberOptions::<f32>::normalized()),
("RgbaLinear", "alpha", &NumberOptions::<f32>::normalized()),
("Hsla", "hue", &NumberOptions::<f32>::between(0.0, 360.0)),
("Hsla", "saturation", &NumberOptions::<f32>::normalized()),
("Hsla", "lightness", &NumberOptions::<f32>::normalized()),
("Hsla", "alpha", &NumberOptions::<f32>::normalized()),
],
);
insert_options_struct::<bevy_pbr::AmbientLight>(
type_registry,
&[("brightness", &NumberOptions::<f32>::normalized())],
);
insert_options_struct::<bevy_pbr::StandardMaterial>(
type_registry,
&[
(
"perceptual_roughness",
&NumberOptions::<f32>::between(0.089, 1.0),
),
("metallic", &NumberOptions::<f32>::normalized()),
("reflectance", &NumberOptions::<f32>::normalized()),
("depth_bias", &NumberOptions::<f32>::positive()),
],
);
// TODO: register in bevy
/*insert_options_enum::<bevy_pbr::ClusterConfig>(
type_registry,
&[
("FixedZ", "z_slices", &NumberOptions::<u32>::at_least(1)),
(
"XYZ",
"dimensions",
&NumberOptions::<UVec3>::at_least(UVec3::ONE),
),
],
);*/
insert_options_enum::<bevy_core_pipeline::core_3d::Camera3dDepthLoadOp>(
type_registry,
&[("Clear", "0", &NumberOptions::<f32>::normalized())],
);
}
source§impl NumberOptions<f64>
impl NumberOptions<f64>
pub fn normalized() -> Self
Trait Implementations§
source§impl<T: Clone> Clone for NumberOptions<T>
impl<T: Clone> Clone for NumberOptions<T>
source§fn clone(&self) -> NumberOptions<T>
fn clone(&self) -> NumberOptions<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<T> RefUnwindSafe for NumberOptions<T>where
T: RefUnwindSafe,
impl<T> Send for NumberOptions<T>where
T: Send,
impl<T> Sync for NumberOptions<T>where
T: Sync,
impl<T> Unpin for NumberOptions<T>where
T: Unpin,
impl<T> UnwindSafe for NumberOptions<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World