Struct bevy_inspector_egui::widgets::InspectorQuery
source · pub struct InspectorQuery<Q, F = ()>(_);
Expand description
Executes Queries and displays the result.
You can use any types and filters which are allowed in regular bevy queries,
however you may need to specify a 'static
lifetime since you can’t elide them in structs.
use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, InspectorPlugin};
use bevy_inspector_egui::widgets::InspectorQuery;
#[derive(Component)]
struct Collider;
#[derive(Resource, Inspectable, Default)]
struct Queries {
colliders: InspectorQuery<Entity, With<Collider>>,
root_entities: InspectorQuery<Entity, Without<Parent>>,
transforms: InspectorQuery<&'static mut Transform>,
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(InspectorPlugin::<Queries>::new())
.run();
}
Trait Implementations§
source§impl<Q, F> Default for InspectorQuery<Q, F>
impl<Q, F> Default for InspectorQuery<Q, F>
source§impl<Q, F> Inspectable for InspectorQuery<Q, F>where
Q: WorldQuery + 'static,
F: ReadOnlyWorldQuery + 'static,
for<'a> Q::Item<'a>: Inspectable,
impl<Q, F> Inspectable for InspectorQuery<Q, F>where
Q: WorldQuery + 'static,
F: ReadOnlyWorldQuery + 'static,
for<'a> Q::Item<'a>: Inspectable,
§type Attributes = <<Q as WorldQuery>::Item<'static> as Inspectable>::Attributes
type Attributes = <<Q as WorldQuery>::Item<'static> as Inspectable>::Attributes
The
Attributes
associated type specifies what attributes can be passed to a field.
See the following snippet for an example: Read moresource§fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &mut Context<'_>
) -> bool
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &mut Context<'_>
) -> bool
This methods is responsible for building the egui ui.
Returns whether any data was modified. Read more
source§fn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
fn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
Displays the value without any context. Useful for usage outside of the plugins, where
there is no access to the world or
EguiContext
. Read moreimpl<Q, F> Resource for InspectorQuery<Q, F>where
Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<Q, F> RefUnwindSafe for InspectorQuery<Q, F>where
F: RefUnwindSafe,
Q: RefUnwindSafe,
impl<Q, F> Send for InspectorQuery<Q, F>where
F: Send,
Q: Send,
impl<Q, F> Sync for InspectorQuery<Q, F>where
F: Sync,
Q: Sync,
impl<Q, F> Unpin for InspectorQuery<Q, F>where
F: Unpin,
Q: Unpin,
impl<Q, F> UnwindSafe for InspectorQuery<Q, F>where
F: UnwindSafe,
Q: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]