Struct bevy_inspector_egui::InspectorOptions
source · pub struct InspectorOptions { /* private fields */ }
Expand description
Map of Target
s to arbitrary TypeData
used to control how the value is displayed, e.g. NumberOptions
.
Comes with a derive macro, which generates a FromType<T> for InspectorOptions
impl:
use bevy_inspector_egui::prelude::*;
use bevy_reflect::Reflect;
#[derive(Reflect, Default, InspectorOptions)]
#[reflect(InspectorOptions)]
struct Config {
#[inspector(min = 10.0, max = 70.0)]
font_size: f32,
option: Option<f32>,
}
will expand roughly to
let mut options = InspectorOptions::default();
let mut field_options = NumberOptions { min: 10.0.into(), max: 70.0.into(), ..Default::default() };
options.insert(Target::Field(0usize), field_options);
Implementations
Trait Implementations
sourceimpl Clone for InspectorOptions
impl Clone for InspectorOptions
sourceimpl Default for InspectorOptions
impl Default for InspectorOptions
sourcefn default() -> InspectorOptions
fn default() -> InspectorOptions
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl !RefUnwindSafe for InspectorOptions
impl Send for InspectorOptions
impl Sync for InspectorOptions
impl Unpin for InspectorOptions
impl !UnwindSafe for InspectorOptions
Blanket Implementations
sourceimpl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
sourcefn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
sourcefn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World