Struct bevy_inspector_egui::InspectableRegistry
source · pub struct InspectableRegistry { /* private fields */ }
Expand description
The InspectableRegistry
can be used to tell the WorldInspectorPlugin
how to display a type.
use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, InspectableRegistry};
#[derive(Inspectable)]
struct CustomType;
fn main() {
let mut app = App::new();
let mut registry = app
.world
.get_resource_mut::<InspectableRegistry>()
.unwrap();
registry.register::<CustomType>();
}
Implementations
sourceimpl InspectableRegistry
impl InspectableRegistry
sourcepub fn register<T: Inspectable + 'static>(&mut self)
pub fn register<T: Inspectable + 'static>(&mut self)
Register type T
so that it can be displayed by the WorldInspectorPlugin
.
sourcepub fn register_raw<T: 'static, F>(&mut self, f: F)where
F: Fn(&mut T, &mut Ui, &mut Context<'_>) -> bool + Send + Sync + 'static,
pub fn register_raw<T: 'static, F>(&mut self, f: F)where
F: Fn(&mut T, &mut Ui, &mut Context<'_>) -> bool + Send + Sync + 'static,
Registers a type that doesn’t need to implement Inspectable
sourcepub fn with<T: Inspectable + 'static>(self) -> Self
pub fn with<T: Inspectable + 'static>(self) -> Self
Variant of InspectableRegistry::register
which returns self by-value.
Allows
App::new()
.insert_resource(InspectableRegistry::default().with::<MyType>())
.run();
Trait Implementations
sourceimpl Default for InspectableRegistry
impl Default for InspectableRegistry
impl Resource for InspectableRegistrywhere
Self: Send + Sync + 'static,
Auto Trait Implementations
impl !RefUnwindSafe for InspectableRegistry
impl Send for InspectableRegistry
impl Sync for InspectableRegistry
impl Unpin for InspectableRegistry
impl !UnwindSafe for InspectableRegistry
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]