# Benimator
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A sprite sheet animation plugin for [bevy](https://bevyengine.org)
## Features
* A `SpriteSheetAnimation` asset
* Automatic update indices of a `TextureAtlasSprite`
* Animation modes: `Repeat` or `Once`
* An animation is playing if, and only if, a `Play` component is present in the entity
* Simply remove/insert the `Play` component to pause/resume an animation
* The animation can be defined from an index-range, or an arbitrary list of indices
* Each frame may have a different duration
## Usage
```rust
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(AnimationPlugin::default()) // <-- Add the plugin
.add_startup_system(spawn)
.run();
}
fn spawn(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut textures: ResMut<Assets<TextureAtlas>>,
mut animations: ResMut<Assets<SpriteSheetAnimation>>,
) {
// Don't forget the camera ;-)
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
// Create an animation
// Here we use an index-range (from 0 to 4) where each frame has the same duration
let animation_handle = animations.add(SpriteSheetAnimation::from_range(
0..=4,
Duration::from_millis(100),
));
commands
// Spawn a bevy sprite-sheet
.spawn_bundle(SpriteSheetBundle {
texture_atlas: textures.add(TextureAtlas::from_grid(asset_server.load("coin.png"), Vec2::new(16.0, 16.0), 5, 1)),
transform: Transform::from_scale(Vec3::splat(10.0)),
..Default::default()
})
// Insert the asset handle of the animation
.insert(animation_handle)
// Start the animation immediately. Remove this component in order to pause the animation.
.insert(Play);
}
```
Here is the result:
![Example result](docs/coin.gif)
*(Asset by [La Red Games](https://laredgames.itch.io/gems-coins-free) - CC0)*
For more details see the [documentation](https://docs.rs/benimator)
## Installation
Add to `Cargo.toml`:
```toml
benimator = "3.0.0"
```
## Bevy Version Compatibility
| 0.7 | 3 |
| 0.6 | 1, 2 |
| 0.5 | 0.1 - 0.3 |
*Note: Only the latest published version of benimator is supported*
## Contribute / Contact
Discussions, issues and pull requests are welcome.
It is possible to directly discuss with me (`Jomag#2675`) via the [bevy discord](https://discord.com/invite/gMUk5Ph)
## License
Licensed under either of
* The Unlicense ([UNLICENSE](UNLICENSE) or https://opensource.org/licenses/Unlicense)
* MIT License ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.