Struct benimator::SpriteSheetAnimationState
source · [−]pub struct SpriteSheetAnimationState { /* private fields */ }
Expand description
Animation state component which is automatically inserted/removed
It can be used to reset the animation state.
Example
fn restart_anim_from_start(mut query: Query<&mut SpriteSheetAnimationState>) {
for mut state in query.iter_mut() {
state.reset();
}
}
Implementations
Trait Implementations
type Storage = TableStorage
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for SpriteSheetAnimationState
impl Send for SpriteSheetAnimationState
impl Sync for SpriteSheetAnimationState
impl Unpin for SpriteSheetAnimationState
impl UnwindSafe for SpriteSheetAnimationState
Blanket Implementations
Mutably borrows from an owned value. Read more
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